• gandalf_der_12te@feddit.de
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    7 months ago

    IMO, floats model real observations.

    And since there is no precision in nature, there shouldn’t be precision in floats either.

    So their odd behavior is actually entirely justified. This is why I can accept them.

    • jabjoe@feddit.uk
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      7 months ago

      I just gave up fighting. There is no system that is going to both fast and infinitely precision.

      So long ago I worked in a game middleware company. One of the most common problems was skinning in local space vs global space. We kept having customers try and have global skinning and massive worlds, then upset by geometry distortion when miles away from the origin.