Bethesda has the worst difficulty settings. If they’re going to make it a lazy enemy stat multiplier, they should copy what Metro did with Ranger Mode and make both sides deadlier and more fragile, while lowering ammo drops/increasing ammo prices. Combat becomes harder but way more satisfying, instead of Bethesda’s method where every enemy becomes a damage sponge and hard mode turns into a miserable slog.
Bethesda has the worst difficulty settings. If they’re going to make it a lazy enemy stat multiplier, they should copy what Metro did with Ranger Mode and make both sides deadlier and more fragile, while lowering ammo drops/increasing ammo prices. Combat becomes harder but way more satisfying, instead of Bethesda’s method where every enemy becomes a damage sponge and hard mode turns into a miserable slog.