• Hotzilla@sopuli.xyz
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      10 months ago

      No one in their right mind would deploy own servers for this kind of load. It fluctuate way too much and in half a year you have unused servers that are junk. Initial purchase price would be millions, and setup would take months.

      They are definately running in some cloud, and 500k/month is about what you would expect to host servers for a popular game like this in close to launch.

    • Justin@lemmy.jlh.name
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      10 months ago

      But then they’d be paying $2M a month! /s

      Tbh they probably already are, $500k/month is a lot of money. They would be able to get those costs down by hiring a few it engineers and renting a few racks at a CoLo. Geographic distribution is hard for a company of their size, though, and maybe it’s not worth making that investment if the game’s popularity isn’t going to last.

      • TexMexBazooka@lemm.ee
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        10 months ago

        Yeah the up front cost of the type of infrastructure necessary to handle the player volume they have is not only expensive, but requires a ton of expertise to be done correctly, AND requires lots individual geographically discrete locations to keep latency down.

        The fear for them would be investing in all that infrastructure just for the game to fall off in popularity after a few years.