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    • BURN@lemmy.world
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      6 months ago

      I’d guess it’s mostly just a low volume set of use cases. So few people are on iVision (my new name for this) that it doesn’t make sense to devote development time to it.

      Same problem the windows phones had

    • Bakkoda@sh.itjust.works
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      6 months ago

      This is just businesses slowly shrinking back to their actual valuation. No one’s shelling out a thirty percent gratituity just to be involved with very expensive vr.

    • phoneymouse@lemmy.world
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      6 months ago

      Pretty much every other platform charges 30% too. Steam? 30% Xbox? 30% PlayStation? 30% Google Play? 30% Samsung Galaxy Store? 30% YouTube Ad Revenue? 45%!

      The only one that doesn’t is Epic, which charges 12% and recently it came out that they were struggling to make the store profitable.

      So, not sure why Apple gets singled out here.