LOL.

We pay for 4K, but we don’t get more than 720p unless we use some proprietary shit hardware and agree to their super-invasive “privacy policy” - and they expect people to NOT set sail in the high seas? GTFO…

    • BolexForSoup@kbin.social
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      10 months ago

      I generally agree with him, but there are a lot of people who pirate simply because they don’t want to pay. And I’m not casting moral judgment here, i just feel like it bears mentioning lol “almost always” is pretty generous

      • faintwhenfree@lemmus.org
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        10 months ago

        No it also means it’s a service problem in the sense that it’s not priced right for a geography. Pricing a game $70 where local average monthly income is $120 a month is a service problem. If you expect people from that geographic region to pay, the product should be priced within their means. And thus argument is valid only for digital goods where every new copy of the said goods costs mere few cents.

        • BolexForSoup@kbin.social
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          10 months ago

          You’re gonna have to put in some work to convince me he used “service“ to also say “too expensive” when he said that. Hell GAAS as a concept didn’t even exist when he said that.

      • tryptaminev 🇵🇸 🇺🇦 🇪🇺@feddit.de
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        10 months ago

        Lets compare three options as example:

        One streaming service with everything:

        • monetary costs: 25 €/month
        • opportunity cost: login, type name in search bar, enjoy in good quality, language and subtitles of choice

        Piracy:

        • monetary costs: 0-5 €/month (hardware/vpn)
        • opportunity costs: keep up to date with existing aggregator sites, take protective measures against identification, be wary of malware, limited scope of languages and subtitles, varying quality

        Current streaming services:

        • monetary costs: 100 €/month or more, if you cover most services
        • opportunity cost: login to each service, look if they have the particular series/movie, be limited by region to which languages and subtitles you can use, have only certain episodes or certain seasons of a series, get a movie as a result, but actually have to pay extra for lending it…

        People choose whether to pay monetary or opportunity costs. For a broke student priacy might still be the way to go, because they have time but not money. For most people a convenient streaming service will be the way to go though, because not having to worry about everything around and just finding your movie/series in 30 seconds, after you put dinner in the plates is the preferred option.

        The current situation combines high monetary costs with high opportunity costs, so that piracy becomes attractive to many people, who would be happy to pay for a streaming service, that actually covers everything.

        So i think “almost always” is perfectly applicable. Also keep in mind, that the offer of pirated stuff is directly related to the demand. if the demand reduces, so will the offer, which in this case would make piracy even less convenient. Of course the pricing matters, and if the one streaming service would cost say 50 €/month, more people would pirate again. But the dominant factor first is the service quality.

        • BolexForSoup@kbin.social
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          10 months ago

          He made that statement when streaming barely existed. People were still primarily buying DVDs. That was the late 2000’s when it was only Netflix, maybe Hulu was just starting, and game streaming was barely a concept.

      • Facebones@reddthat.com
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        10 months ago

        Actually not very true in regards to gaming at least, a study found a decently wide majority of game pirates end up buying the game. Alot of em just either use it as a demo or to bypass the copy protection garbage that fucks up the game they want to pay for.

        • BolexForSoup@kbin.social
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          10 months ago

          There is no way they could possibly know the percentage of Pirates to do that. Just because it occurs doesn’t mean there aren’t countless people who do it for free things. It’s also important to remember that those claims come from advocates, so you need to take it with a ton of caveats/pinches of salt. They have a pretty strong incentive to make that case.

            • BolexForSoup@kbin.social
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              10 months ago

              What? There is no information. You made a broad assertion. You don’t have a single source for that claim.

                • BolexForSoup@kbin.social
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                  10 months ago

                  I don’t need to prove that people download free media because it’s free because it’s literally the reason for it. The motivations may change but the entire appeal of piracy is that it’s free. It’s why Napster was created.

      • VR20X6@slrpnk.net
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        10 months ago

        If that’s true on its face, then you’re not losing any money either way since they are never going to pay regardless even if you try to force them to.

        Meanwhile, you can absolutely scare away what could have been a paying customer by offering dogshit service.

        • BolexForSoup@kbin.social
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          10 months ago

          That’s never been an assumption you can make.

          If you hand me a $10 version of a thing or a $5 option of the exact same thing, I’m taking the $5. Free is no different. Especially when they can do it from the comfort of their home and not drive to a mall to buy the CD or whatever. Remember what year it was when this all started man.

          • VR20X6@slrpnk.net
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            10 months ago

            Remember what year it was when this all started man.

            1903 when Edison v. Lubin was filed?

            • BolexForSoup@kbin.social
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              10 months ago

              If you’re going to be a smartass then I have no desire to continue this conversation. I am talking about when piracy became mainstream via napster because it became easy for people to get free music.

      • neo (he/him)@lemmy.comfysnug.space
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        10 months ago

        No it also means it’s a service problem in the sense that it’s not priced right for a geography. Pricing a game $70 where local average monthly income is $120 a month is a service problem. If you expect people from that geographic region to pay, the product should be priced within their means. And thus argument is valid only for digital goods where every new copy of the said goods costs mere few cents.

        People who pirate because they don’t want to pay will never, ever pay. Not worth considering them to be honest.