- cross-posted to:
- games@sh.itjust.works
- technology@lemmy.world
- cross-posted to:
- games@sh.itjust.works
- technology@lemmy.world
Great, unless someone reverse engineers WMR into SteamVR, my headset is going to be a paper weight “some time in the future”…
Sadly I don’t think they’re popular enough to let that sort of thing happen. I’ve seen attempts to make them work on Linux, but never to full functionality.
What does “not full functionality” mean here, no head movement or you can’t use the cameras? Cus as long as I can play the games I’e got through steamvr I’m happy
In here, it only supports rotational tracking, but no position sadly. You’d may as well be using Google Cardboard at this point.
Apparently some people are working on it. Defo not usable rn tho
I hope they make it fully work, it will absolutely be better to plug it directly into steamVR instead of having to go through two layers of VR.
There are some attempts at the Monado project if I’m not mistaken.
Support is unfortunately very limited as of writing
Position: Experimental 6DoF tracking support with external SLAM/VIO systems is upstreamed but still being worked on. Tested with RealSense D455 and Samsung Odyssey+, Reverb G2, Oculus Rift S.
Additional Notes: HMD only, no controllers. Tested: HP Reverb, HP Reverb G2, Samsung Odyssey, Lenovo Explorer, others: maybe.
Technically one could use a Vive tracker on top of the headset and use lighthouse tracking, this way it would be easy to use it with Index controllers
Yeah, but that would be a hassle, I liked the fact that most WMR headsets used inside-out tracking
Shame, the early WMR headsets were a great non-Meta budget VR option. Loved my HP WMR and Samsung Odyssey+
I still use the HP Reverb G2 for flight sim and I’m wondering how this will effect it. The Mixed Reality app comes up just from connecting the headset to the PC and AFAIK needs to be open in order for the VR to work. I guess it’ll just be deprecated and still there.
I am shocked. Shocked, I tell you. I really hope Valve comes along and provides an updated non-meta vr experience.
They do, it’s called SteamVR and it’s good.
I meant a successor to the index. Preferably standalone. The rumoured Deckard if you will. I’d like to update my headset and I don’t want to buy another meta product. While it’s true that the OP was about software, it locks out a branch of hardware from being viable.
That’s too bad. Apparently their holo lens was really good. But pricing it at $4000 meant most people weren’t interested.
I got to play with a Hololens a bit when my brother brought one home from work. Astonishing tech.
But but but how am I supposed to play minecraft irl now
Go get a shovel and an axe and have fun
I’ll go ahead and pre-dial 911.
They gave up on the one thing that kept me within the Microsoft ecosystem.
We attempted to use the Reverb G2 for a training sim but their equivalent of ASW wasn’t up to snuff. Lots of jumping around between frames. Shame, because the display was really sharp, a good answer to the short-lived Rift S.
I didn’t even know that was a thing 🤷
Though all I care about VR is Beat Saber on my Quest 2…
They thought they were going to sell it to the US Army as a combat HID but they were far too frail and gave people motion sickness. Additionally, to develop for it you needed to use their Windows-only dev tooling. Any serendipitous killer app was not going to happen. The product was DOA.
Well that’s disappointing but pretty expected. The Acer AH101-D8EY was my first VR headset. I can’t imagine why it didn’t catch on.