• uphillbothways@kbin.social
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    10 months ago

    Are there marks left behind on the floor from the fire and dead animal? Yeah? So, you’re telling me this 30x30 foot stone room with a flame trap has never been set off before? My familiar is the first creature to die in there? Whoever built it never tested it? Because burn marks on surfaces would have been something special about the room… Now, give me back my familiar and DM better.

    • Ooops@kbin.social
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      10 months ago

      Fire itselt doesn’t necessarily leave marks on the stone floor unless it’s long and hot enough to melt stone, that’s just byproducts of stuff not burning properly.

      The testing familiar -just like yours- didn’t leave any traces in all the trial runs, it just vanished to its realm of origin.

      Now, continue playing your class instead of cosplaying as a rules lawyer.

      • Umbrias@beehaw.org
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        9 months ago

        Take a lighter to a rock. Fires leave char. There are very few combustion systems with a pure enough burn to avoid it.

        That’s not rules lawyering at all. If a player asks why they didn’t spot that the easy answer is they didn’t realize it was char.

          • Umbrias@beehaw.org
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            9 months ago

            Synonyms.

            And sure, that’s another explanation agm could use, I wasn’t being comprehensive or I’d be here forever.

    • Literati@lemmy.world
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      10 months ago

      The room is pitch black, you’re relying on dark vision, and you just failed your perception check. I can definitely see this happening outside of bad DM’ing, and I think the PC being sus of a blank room in an otherwise dangerous dungeon could also be in character.

    • highenergyphysics@lemmy.world
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      10 months ago

      Dawg the point is to have fun with your friends, not win vs the DM in a game of semantics about why they haven’t spent 10 hours of their week crafting a world for you for free

      • uphillbothways@kbin.social
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        10 months ago

        Describing things well, putting some thought into world building and just thinking through responses to player questions doesn’t hurt either.

        Also, exactly which part of questioning the DM twice and sending a familiar in first was reckless in this scenario?

        And don’t even tell me ‘maybe they scrubbed the room after each time.’ Have you ever seen a pizza stone?

      • Nepenthe@kbin.social
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        10 months ago

        How would carefully examining your surroundings be anything but the opposite of reckless, though. Annoying, perhaps, but that’s a different problem this would only encourage.