How many and which bad games did you play this year?
The only one that really sticks out is Starfield. Most other games I played I knew what I was getting into. For some reason Starfield surprised me, probably because it was on Gamepass (so effectively free) and because I trusted Bethesda. Oh well.
Considering the number of great games this year, that’s not too bad.
Agreed and Starfield wasn’t even that bad. I just don’t have any time to play a mediocre game when BG3 is sitting right there.
Maybe it’s just me getting older, but since Skyrim, Bethesda games have failed to capture that magic for me. They’ve been leaning on the creation engine for too long, to the point that so many of the features, not the least of which being the goddamn shouts, are all carbon copies of one another, the base building is literally just a fucking resource sink, the gunplay sucks and the enemies are all bullet sponges unless you dip into late game planets and filch a late game gun, the jobs are 90% basic bitch fetch quests, and the core gameplay loop of “go place --> grab shit --> sell shit” has not evolved since Morrowind.
I stop playing games when they start feeling like a second job, and for me that point in Starfield was about three hours in when I was trying to complete survey data for the homesteading program and I was wandering around this deserted planet, looking for samples of flora and fauna, and I scoot back from my desk as I realize, for 20 minutes, I have done absolutely nothing meaningful or engaging. The closest I’ve come is, I’ve pointed a scanner at a bunch of procedurally generated animals hoping they don’t land a hit on me because they’re too spongy for me to kill, so I can fill a meter, so that when I’m done filling meters I can go back to BDG and tell him this place is suitable for people to live. That’s not fun. It barely qualifies as gameplay, and it is an aggressive waste of time.
Maybe it’s just me getting older, but since Skyrim, Bethesda games have failed to capture that magic for me.
It is not you. Standards for the genre have been raised since at least 2015, and Bethesda has not kept up, for all the reasons you stated.
I gave into peer pressure earlier this year and tried League.
God that shit was boring.
I have PlayStation Plus. Most of what I play are stinkers.
If you’re talking video (not board) games, I think most the games I played were kind of a mix of good and bad. I mean they usually start out pretty well but then end up being repetitive and boring. If I ever have to play another farm sim where I’m required to craft things in some convoluted way that makes no sense, I’ll chuck my game system out the nearest window. Why does “Stardew Valley” get it totally right, and the rest not get it right at all? OK yes I play mostly casual games, but the real “gems” are few and far between. Still waiting for another good sim that isn’t more work than it is fun.
OK yes I play mostly casual games…
You say that like it’s something to be ashamed of. “Casual” is an underrated genre, because sometimes, it’s nice to just take your time and enjoy the experience. Life has enough complexities that escaping to a world of simplicity and calm can be truly rewarding.
If you don’t want gaming to feel like work, maybe stop playing labor simulators. Like, isn’t the point of those games to make you feel like your working whatever job they’re “simulating”?
Clearly there are some games that do it better.
Why does “Stardew Valley” get it totally right, and the rest not get it right at all?
I think it’s because Stardew has a lot of RPG elements. Developing relationships with the townspeople (romantic and friendship), figuring out the lore, etc. Lots of games that try to replicate Stardew do the farming / labor stuff and call it quits. I know there are probably some people that go into that game only doing farming, but most people I’ve met who are fans of it like the lore stuff.
this is such a mood. i’m still waiting for the next stardew valley.
I had a really solid year, all things considered:
- ⭐ Hi-Fi Rush – Love it, hands down. This game’s like if Jet Set Radio, Scott Pilgrim, and DMC got into a fist fight and then that fist fight had a baby with Jack Black
- ⭐ Pentiment – I’m still playing through this one but I can already tell it’s a new favorite. Major Return of the Obra Dinn vibes
- ⭕ Against the Storm – This game innovates on the citybuilder genre so hard and I can’t get enough of it. If you love a challenge and hate the late-game, this is THE ONE
- ⭕ Psychonauts 2 – Fun and bursting with creativity… but I had to set it down after a certain point because I stopped enjoying the gameplay loop. Can’t put my finger on why…
- ⭕ Peglin – Yes, Peglin. The Peggle Roguelite. I like it and you would too if you gave it a chance. It’s not a forever roguelite, but I guarantee you’ll have a blast with it for 5-10 hours
- ❌ Deep Rock Galactic – I bounced off of this one. The game has so much charm… but I just couldn’t click with it. I think co-op games just may not be for me
Honorable Mention: TF2 – Definitely not a “new” game to me, I own TF2, I bought it with money! Even so… this year marked my return after a looong hiatus. Coming back was a total revelation – I thought I’d grown to hate FPS games – as it turns out, what I’d actually grown to hate was the modern antisocial MMR grindset. Game developers: I beseech thee… abandon matchmaking and return to 2007. Return the slab or suffer my curse
Ayy someone else who’s been enjoying Against the Storm.
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Starfield was pretty much it for me.
I wanted to like it, but there is just nothing to like about it aside from the gun design and the spaceship builder.
It’s weird that as I continue to want to play more of it, I’m annoyed by just about every design decision they made along the way. I want to get into the gun design thing even, but the perk tree system puts a roadblock in my way.
The skill tree stuff makes me feel like Bethesda finally listened to all those players who bitched about it being too easy to become “overpowered” and blamed it on how easy it was to level up and not the poor balancing with how level scaling works. So now, all the actually good, fun and useful shit is all the way at the top (or rather the bottom) of the tree, with a bunch of “milestones” you have to hit in addition to simply being the right level and/or having the previous skills in the tree.
I don’t even think it’s that. Lots of RPGs have had “do X more to level up X”, including old Bethesda games, but it’s riddled with problems, which is why most games don’t do it anymore. As for level scaling, at least they finally got rid of that, but the way they guide you through the galaxy in line with your level involves basically being equally far along in each faction quest line at the same time instead of having low level factions and high level factions.
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I personally really disliked the latest Far cry. Graphics where nice, story was ok-ish but the outlandish aspects of the gameplay (supremo’s… pets…) made it a snoozefest without any challenge. Setting the enemies to bulletsponge made it even more unbearable. I’ll be waiting for the bargain bin for the next installment.
How is it compared to 3 - 5? 3 - 5 are some of my faves and I was looking forward to 6 but I heard similar things from other people. If it’s a similar game experience then I might consider giving it a try.
I enjoyed 3 to 5, probably 3 and 5 more than 4. I did not enjoy 6 at all.
Zero. The only new games I purchased this year were BG3 and Lethal Company, both of which are goated for completely different reasons.
Beyond that I’ve just been sticking to games I’ve been playing for years. No stinkers there, probably.
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Intraveneous. Game got a lot of love and as a huge stealth fan I was really into the idea. Got it and hated every second of it. It’s tedious and punishing even by stealth game standards and the story wasn’t great either. Mechanics were poorly explained and it felt like the keymapping was made by a person who had never played a keyboard game before. ugh. I was really disappointed too because it was marketed as a stealth game that didn’t punish you for failing stealth which is true but the issue is that it’s so damn easy to fail stealth that you might as well just go in guns blazing anyway. It wasn’t like MGSV where both options make sense depending on the circumstance. It was more like “stealth is nigh impossible so we made guns-blazing a fail safe for people who aren’t nuts at this game”
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Atomic Heart. Yes I bought this game and I am ashamed of it. No it wasn’t for the robot porn. I thought it looked like an interesting Bioshock / Wolfenstein mashup and both of those are my favorites. Game was just… slow. Combat, stealth, everything felt like you were moving through syrup. The character’s english voice acting is also horrifically cringe. Like, just awful in every sense. Made me hate the MC more than the villains.
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Dying Light 2. I loved the first so I was seriously disappointed by this. Main issue was really with the movement. Gave me motion sickness dozens of times with how the camera is set up, and I was expecting something like Mirror’s Edge (Catalyst) but it felt just awfully floaty. The game also did… fuck all… in terms of explaining what you… do? so I just was super confused. Uninstalled after like 10 hours in frustration.
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Ghostrunner. Played this in December of 2022 but I wanted to add it in as a hot take. Overall great but the boss fights are pretty terribly designed after the first one and pretty much ruined the game for me. Plus there’s useless parkour sections that added nothing. Surprisingly little time spent being a ninja badass for a cyberpunk ninja badass game.
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I don’t think I played any truly bad games, but I do have a list of games that I bounced off of for one reason or another. Maybe I ran out of steam to play them, maybe life got in the way and I couldn’t come back to it, or I just didn’t want to “git gud” with the limited time I have. I basically deemed them not worth my time when I did manage to sink a ton of hours into Spider-Man, Cyberpunk, and Talos Principle.
So that abandoned graveyard consists of…
- Tunic - I hit a wall at one of the bosses and just couldn’t progress. Ran out of juice unfortunately.
- Mr. Sun’s Hatbox - Such a weird quirky game. Didn’t get close to beating it but I got enough out of it and called it quits.
- Hunt: Showdown - This one was a bummer. It’s been on my “need to try” list. I tried it, solo, and died right away. I could tell it was one of those games that needed a time investment to make it work and I just don’t have it in me.
- Cult of the Lamb - Something about the roguelike aspect of it didn’t mesh with me, which is weird because I feel like that’s really become a genre I like.
- Overwatch 2 - I played poorly as Lifeweaver, was griefed in chat, and quit :)
Not many. The obligatory 50% of all mobile games that I played for 5 minutes and went “I hate this”, obviously. But PC games? Hmmm. Probably “Lost Ember”, I guess. What really puzzles me about this is I played “Spirit of the North” and was utterly in love with it, to the point that it’s in my top 5, and “Lost Ember” is very similar in many respects. I ought to have loved it, and I cannot put my finger on what I didn’t like about it. I just didn’t like it.
We finally got around to playing Gotham Knights this year since it was a few bucks on sale for a coop adventure. Certified stinker for sure.
Oh yeah, I forgot about this one. Good call, definite stinker. Shame, would have loved an Arkham spiritual successor.
I got a lot of games with AMD hardware or other give aways, games I normally would not buy anyway. Imo Forspoken, Starfield, Redfall, Dead Island 2, Callisto protocol, AC Mirage and Harry Potter I did not like.
Glad there have been a lot of games I did enjoy recently, Dave the Diver, my time at Sandrock, Thalos Principle 2, Stray. I did like AAA Jedi Survivor although some technical glitches occurred.