🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 10 months agoAnon doesn't like Quakesh.itjust.worksimagemessage-square25fedilinkarrow-up1124arrow-down18
arrow-up1116arrow-down1imageAnon doesn't like Quakesh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 10 months agomessage-square25fedilink
minus-squaretacosanonymous@lemm.eelinkfedilinkarrow-up12·10 months agoI feel like that’s how a lot of games handle tdm. Controlling points, especially weapon spawns, is most of the game.
minus-squareEmpricorn@feddit.nllinkfedilinkEnglisharrow-up1arrow-down2·10 months agoWhich makes them mostly about crouching in a corner, aimed at the entrance. My least-favorite way to play FPS…
I feel like that’s how a lot of games handle tdm. Controlling points, especially weapon spawns, is most of the game.
Which makes them mostly about crouching in a corner, aimed at the entrance. My least-favorite way to play FPS…