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Oh fuck, more TTP2? God yes, bring it on! I will gleefully devour anything this series produces.
Oh fuck, more TTP2? God yes, bring it on! I will gleefully devour anything this series produces.
I think I’d actually be down to try this, with a little bit lighter condiments.
This song was the absolute bomb to play on drums in Rock Band. I really loved the snare / bass drum flow with the hats.
What an adorable MoonMoon!
You get a tactical nuke, you get one, you get one… tactical nukes for all!
video-sizes
I’m confused as to your meaning here. Current codecs are miles ahead of what we had in the past. Unless you mean typical resolution (eg. 4k, 8k, etc).
I don’t play Trackmania at all, but it’s been really fun to watch the daily edits that Wirtual’s YouTube has been making for the live streams. Watching someone’s heart rate shoot up ~40 bpm just after making a butt clenching jump is vicariously entertaining in the max. His video on Deep Dip 1 was also fantastic.
For the purposes of OPs problem (P v NP), it considers not particular solutions, but general algorithmic approaches. Thus, we consider things as either Hard (exponential time, by size of input), or Easy (only polynomial time, by size of input).
A number of important problems fall into this general class of Hard problems: Sudoku, Traveling Salesman, Bin Packing, etc. These all have initial setups where solving them takes exponential time.
On the other hand, as an example of an easy problem, consider sorting a list of numbers. It’s really easy to determine if a lost is sorted, and it’s always relatively fast/easy to sort the list, no matter what setup it had initially.
The Italian game just oozed style. Really fascinating imagery.
I think you may be conflating something with the story of Perelman, who solved the Poincare conjecture (with its 1 million dollar prize), rejected the prize and basically told the math world to stuff it: https://en.m.wikipedia.org/wiki/Grigori_Perelman
While the orb weavers and Argiope spiders are certainly a shock, it’s really the Brown Huntsman spiders (American version of the classic Clock Spider) that can instill that fight or flight response when they run at’chya. I love spiders to death and always enjoy saving them from my house, but the first time I saw one of those guys in my apartment, my legs absolutely turned to jello.
Dinosaur birds, eh? Maybe Sandhill Cranes – those things are awesome and so cool in person.
Coincidentally, I do work on embedded devices, but as mentioned by ferret, most embedded stuff nowadays is (I think?) an Arm variant. Most all of the device code I write is C++ though; no need to get into assembly land unless clang screws something up, but that hasn’t happened yet thankfully. That said, in the future, this may change as we optimize certain imaging algorithms further.
There was an episode of PBS Space Time on the holographic principle in general recently, and I believe they’ve also discussed the black hole thing as well.
Proficient: Rust, C++, Python, x86-64 ASM, SSE1 SIMD, C#, C, Javascript / Node.JS
Can get by: Java / JNI, Kotlin, Bash
Been a while: Perl, Haskell, Prolog, Labview, Lisp
That prick Richard Woolsey had a great character arc though!
I’d imagine zoning would restrict this scenario in many cases.
I usually play clerics (busted good), but for my current campaign I’m playing a human fighter, and it’s a ton of fun. “What’s your character do?” “Charges into the fray, naturally”
Rather fun to play a character that’s a foil for my typically conservative & trepidatious teammates.
I’m on the last continent for Unicorn Overlord right now, and the gameplay is real fun to try and optimize. The story’s dirt simple, but I’m fine with the occasional simple narrative game. I should have probably chosen a more difficult setting though - normal’s not really presented a real challenge yet.
Also, watching Francis John play Subnautica blind made me do another playthrough of that game. Now I’ve got bases setup all over the place.
Aye. Granted, I’m on Dynamis so my experience is going to be wildly different from, eg. Aether, but I’ve only had one occasion of long queues, and that was when Aether died. And even then, it was steady progress, unlike the Login Roulette of Endwalker.