You’re raising a very valid concern, I hope they have enough options for more casual players.
At least the regular traffic flow should be better than vanilla CS:1. But then again they added road maintenance and parking.
Embedded software developer, musician (acoustic guitar), Electrical Engineering student and in LDR
Also on Lemm.ee
You’re raising a very valid concern, I hope they have enough options for more casual players.
At least the regular traffic flow should be better than vanilla CS:1. But then again they added road maintenance and parking.
I hope we won’t get in too much trouble when an accident happens in a new town, haha! Amazing changes for the game, and it really makes it feel like a next generation of Cities Skylines.
Fingers crossed on them blocking sidewalks. They did mention cars being able to hit buildings though.
Exactly! It should allow for even more control when designing your road network, without the random things you cannot do anything about.
I’m stoked too! Big improvement from the first game
This type of AI has nothing to do with the recently more popular machine learning. Gaming has been using Artificial Intelligence as a term since forever, it is simply an algorithm that approaches realistic behavior. When you look back at games like Command and Conquer they also called the computer opponents AI
It is pretty early to make good guesses about it, but I think it depends on how GPU heavy the game will be! If we can play around with resolutions, texture quality, etc it might manage to run at 30!
My lemm.ee account doesn’t want to post my comment:
I have no clue what is going on, but I see the same thing happening with /c/citiesskylines@lemmy.ml