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Joined 1 year ago
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Cake day: July 6th, 2023

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  • I think you misunderstood what I said, I’m agreeing with you on the mental gymnastics, but the argument you put out wasn’t exactly the best when given to the PoV of the gymnast; they’re avoiding ingesting tap water in favor of bottled, but they ingest it regardless, unless they wash everything with bottled water like a very crazy person

    and didn’t expect to respond again about this crazy hypothetical person that lives rent free in both our minds, but I’m going to evict that person right now for my own sanity










  • I still go back to older consoles/handhelds because of some of their libraries, and, judging from releases, publishers do, too

    high fidelity doesn’t equal pretty graphics; it’s just a chosen art style. the problem surrounding all this MK switch stuff is they had to compromise on their art style, and make it much much less cohesive with the original intent, to get it to run on the system. An MK designed with the switch as a high priority would be a very different-looking game

    given that, 3/10 is still a meme score meant to drive traffic to their site





  • oh, I’m pretty aware of the entire saga up to now. and the malware company created a malware suite in 2010, after which they did the typical PR spin of disavowing personal responsibility for by stating it was bad actors, and has kept their heads low in scummy digital advertising practices for about a decade up until 2022 when Unity brought them aboard to “synergize their tools” (paraphrased by me from the original announcement).

    The current CEO was an ex-exec at EA that was taken on board at Unity at 2014, and another EA ex-exec also came over as Unity’s CFO in 2015 (who was replaced for ambiguous reasons sometime before 2020). 2014 was around the time when they made many small scummy changes, like stop giving out lifetime licenses and altering the ToS in regards to existing lifetime licenses, and minimize dev support for recently-expired subs, while at the same time starting their pattern of frequent smaller updates to the engine after moving to Unity 5 - instead of larger, less-frequent ones (to work into their minimization of expired-sub dev support). It was around the time I swore off their engine after spending years of my life on it.

    If any of this is wrong, I’d appreciate being corrected with more updated info - The CEO stuff I’m acutely aware of, but the IronSource+Unity stuff was only tangential to that for me, and after I already cut ties. I just don’t like bringing all this up so frequently from how topical it’s become recently; it’s a sore spot.