The mics work well, but the speech to text can be hit or miss sometimes. You have to talk more clearly than you would when using your phone’s speech to text
Yes, they’re big games. You can get through them much faster if you skip side content, but that’s a lot of the charm of the games.
Someone actually made a really good guide on it about a week ago:
Played through that last month, had a great time with it. Made me want to go back and replay Jet Set Radio, but the movement in JSR felt really bad after having recently played BRC.
Replaying Sonic Adventure 2 was interesting, the sonic/shadow levels were still pretty great but the tails/eggman levels were way worse than my childhood memories led me to believe.
I’ve been playing through Lost Judgement lately, and really enjoying it. I enjoy the Yakuza/LAD games in general, but I think Judgement/Lost Judgement really benefits from the gameplay additions for detective work. The game runs pretty well on Steam Deck too.
Also been playing through Doom Eternal again, which is always enjoyable. Playing with gyro aiming and flickstick for quick turning is a great way to play the game without a mouse.
Every different part of computer setup/OS/resolution/extension/etc is a data point that can be used to uniquely identify you and track your web browsing. Generally any desktop computer will have a unique fingerprint, the only hardware setup I’ve heard of being common enough to avoid fingerprinting is something like using safari on a modern iphone.
Marvel’s Spider-Man 2 Specs Make Me Optimistic For Steam Deck Playability - Steam Deck HQ
Seems like there’s hope.
Personally I’m hoping to see some better sales on the first Spider-Man game once 2 comes out. Right now the lowest I think it goes is about $30, but judging from God of War sales after Ragnarok released, I think that will come down to $15-20 after Spiderman 2 comes out.
I had some issues with Decky recorder, but that was it personally.
Those increases are only for running games through wine. If you’re running your windows games through proton (which is the default for the deck) you’ll see a minimal performance increase, if any. It should improve compatibility for games though.
Tim only complains about monopolies when they hurt his bottom line. If he actually cared about monopolies he wouldn’t be so hostile to Linux users.
The audience being a sacrifice doesn’t always work out when they’re the ones expected to buy the game.
In my experience it’s largely been unreal engine 5 games.
The issues with both Doom DA and Indiana Jones is that they have mandatory ray tracing that can’t be disabled. I generally think that ray tracing is a often a waste, it’s far too resource demanding, other lighting techniques can offer very similar visuals for a fraction of the cost.
The fight part is debatable, but I thought the recommendations for future devices were all good ideas, and covers a lot of the shortcomings of many handheld PCs.
VR has to render the game twice to give you depth perception, which is a big part of the increased resource requirements.
This isn’t trying to do that, it’s only displaying the game once. The effect of the glasses is supposed to be like having a TV a few feet in front of you.
A very compact, portable steam machine.
It won’t be on Linux. Many games that support Linux use a less invasive version of their anti-cheat for Linux.
Unfortunately that is sometimes used as an excuse for not supporting Linux or dropping Linux support.
If you buy a refurbished one on sale it’s pretty cheap, I double you can make a comparable powerful device that compact for that price.
My most played game was Like a Dragon Infinite Wealth, followed by Metaphor ReFantizio, both excellent games, as well as being new releases that run well on Deck.
Some lesser played games I would really recommend:
If you go into desktop mode, go to steam settings, and go to controller, there’s an option to change non-game controller layouts. I’m not 100% sure you can change game-mode layout there, but it’s definitely the first place I would check.