• ClassyDave@kbin.social
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    1 year ago

    By the time this game hits the market it’s target audience will be significantly diminished by having passed away from natural causes.

    • Undearius@lemmy.ca
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      1 year ago

      So far, in the time between Elder Scrolls V and and VI, I have:

      • graduated high school
      • graduated college
      • gotten 3 jobs
      • started and advanced in my career
      • gotten married
      • had 2 kids
      • itsYaBoyNoodles@beehaw.org
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        1 year ago

        Oh my god, I’ve just realised how much of my life has passed. Similar timeline to you. I’m starting to think my kids will be teenagers by the time it comes out.

        There’s even a chance, if the time between releases increases, I might not make it to the next one after this.

      • HectorBarbossa99@lemmy.fmhy.ml
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        1 year ago

        similar boat- graduated middle school, high school, and undergrad of college, and working on my master’s now. I’ll be married and have kids by the time the game comes out, if the world hasn’t ended by then

  • Undearius@lemmy.ca
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    1 year ago

    Meanwhile, Elder Scrolls V: Skyrim Re-release-master-vamped 3 Toaster edition is likely six-plus months away

    • Stovetop@lemmy.ml
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      1 year ago

      Baseless speculation here, but my gut tells me that Microsoft is going to put a remaster-focused studio to task on a current-gen Morrowind/Oblivion/Skyrim triple pack, a la the Master Chief Collection, to tide people over.

      Remastering Skyrim is the easy way out, but Oblivion is still trapped on the 360 (if you don’t have a PC) and Morrowind is the darling title of the franchise that people would love to see remastered (and was recently used as an example by Nvidia on “how to remaster a game”). Remaster the earlier two and then just shove the Xbox One copy of Skyrim Anniversary Edition in there for funsies is something people would get behind, more than just another port of Skyrim alone.

      • specialneedz@lemmy.ml
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        1 year ago

        A 4K60 Oblivion with a much much improved draw distance would be fantastic! I’d buy that in an instant on my Series S

        • valpackett@lemmy.blahaj.zone
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          1 year ago

          What would even be the point of an official remaster when you can combine the OpenMW engine with a mod pack? And there’s Skywind the great remake still in the making…

          • Sharmat@beehaw.org
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            1 year ago

            Fair point, I was thinking of some of the complex graphical features, like ambient occlusion, screen space reflection or even ray tracing.

            • valpackett@lemmy.blahaj.zone
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              1 year ago

              People have hacked a lot of those onto the old official engine actually (MGE XE) :D OpenMW is more focused on fundamentals than on the flashy stuff, but AFAIK currently has great fog support and the ability to load custom shaders from mods

    • sadreality@kbin.social
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      1 year ago

      I am amazed people are still buying Bethesda games. I was done with them after Fallout 4. I see Starfield hype… no thank you Todd. I am keeping my money.

      • Dr Cog@lemmy.ml
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        1 year ago

        Fallout 4 had its missteps for sure, but it’s still a pretty fun game. What about it made you quit Bethesda?

      • tal@kbin.social
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        1 year ago

        I liked Fallout 4. There were things that I didn’t like as much as New Vegas, sure, but I don’t see alternatives that are doing a better job, and that’s really the bar that counts.

  • Horselover Fat@lemmy.ml
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    1 year ago

    So much pressure on Starfield to be good.

    Even good isn’t really good enough, it has to be great.

    • MyopicTopic@lemmy.ml
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      1 year ago

      It’s made on the same engine as Skyrim and Fallout 4 so for all intents and purposes this is going to be like any other Bethesda game. So, if people want Fallout 4 in space with procedural worlds and companions then I guess it’ll be what they’re looking for. But my belief is it’s going to feel like a last gen game with a sheen of current gen on top.

  • Plume (She/Her)@beehaw.org
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    1 year ago

    Yeah, even back then, I had a feeling that they just announced it so that people would actually shut up about it and leave them alone.

  • NightOwl@lemmy.one
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    1 year ago

    Yeah, that’s why I wasn’t that hyped when they announced it. Unlike when they announced Fallout 4 when it was only like 6 months away? That’s the type of announcements I prefer. 6-12 months away as opposed to announcing it then it being like a 5-10 year long dragged series of promotions and teasers.

    • Tywèle [she|her]@lemmy.dbzer0.com
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      1 year ago

      They only teased it this early because people were unable to understand that ESO is not made by Bethesda Game Studios and won’t be a hindrance of TES VI being made.

  • Abigail@kbin.social
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    1 year ago

    I get that modern games are time consuming to make, but we’re getting well past the Duke Nukem Forever and Daikatana timelines here… and the longer it takes the more disappointing it always seems to be.

      • karce@wizanons.dev
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        1 year ago

        See this is actually the crazy part to me. Not making more than one game at a time. Why didn’t they just give these IPs to another team, or have some employees switch gears onto this project, or anything else they could have done to get some parallelism going on here.

        • conciselyverbose@kbin.social
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          1 year ago

          Because it literally takes their entire studio spending 4-5 years to make a game of their scope. It cannot possibly be done faster without massive compromise. They don’t have people sitting idle. They’re actively completely working on the project the company is.

        • 1nk@kbin.social
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          1 year ago

          Way too much logic with this approach for a game publisher/company to follow. Gotta milk every IP for all its worth, seperatley, to get the biggest cash cow’s out of the nothing burgers served.

        • jinno@kbin.social
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          1 year ago

          I mean - they’ve had teams working on Fallout, ESO, and Starfield simultaneously. What work was probably going to be dedicated to ES6 probably got transitioned to ESO or Starfield. They’ve definitely had multiple teams focused on multiple things - ES6 just got deprioritized.

      • Blakerboy777@kbin.social
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        1 year ago

        They released a teaser trailer 5 years ago. It’s surprising to me that the game wasn’t being worked on in all that time.

    • NightOwl@lemmy.one
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      1 year ago

      I wish they just wouldn’t announce it until it is like 6-12 months ready from release. I hate these announcements that will inevitably be 5-10 years away.

  • dcheesi@kbin.social
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    1 year ago

    As long as they’re still making money selling ES:O expansions, why devote the resources for an all-new game?

    • ironic_elk@kbin.social
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      1 year ago

      They are two different markets. You can also buy the next elder scrolls have while paying for ESO.

      One is a single player game, the other is an mmo with that mmo feel.

      • DpwnShift@kbin.social
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        1 year ago

        I’m not quite sure what your point is, but they aren’t “two different markets”.

        Sure, one is a (mostly) subscription model, but at the end of the day, they’re both digital Elder Scrolls games sold by the same publisher.

        • Blakerboy777@kbin.social
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          1 year ago

          In the Venn diagram of people who will pay for ESO and people who will pay for ES6, I’m sure there’s a ton of overlap, but there’s probably some ESO players that aren’t necessarily huge fans of single player games, and I know for a fact a huge portion of people who played ES5 and will play ES6 will never play ESO. They are not the exact same group of consumers.

        • jinno@kbin.social
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          1 year ago

          Prior to ESO, though, Elder Scrolls was a franchise entirely marketed at people who wanted single player RPG experiences.

          Even if it’s still Elder Scrolls content- a good portion of that original market is not going to have interest in a multiplayer experience. Or a subscription experience. Or a”live narrative” experience with gated content windows.

          It’s a very different experience at its core, so while there may be an overlap between the two markets in the Venn Diagram, it’s still a very different market segment than a pure single player outing.

    • Sharmat@beehaw.org
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      1 year ago

      Also, the teams behind ESO and the mainline titles are not the same. The main team that made Skyrim, Oblivion and the others is focused on Starfield now, and probably for the next three-ish years with the post-release content.

  • FaulerFuffi@feddit.de
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    1 year ago

    This statement was made during a hearing, so he said whatever is best for his case as long as he doesn’t lie. In my opinion the statement has zero value as an official statement.

    • Freeman@lemmy.pub
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      1 year ago

      Well yeah but all that is simply grabbing some texture or filter mods and adding them to the stick game

  • Anissem@kbin.social
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    1 year ago

    It sucks to wait but it would suck a lot more if they fucked up the franchise. My asshole is already puckered because of Starfield.

      • loobkoob@kbin.social
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        1 year ago

        I definitely shared that opinion a few years ago. I found Fallout 4 disappointing, Fallout 76 was a disaster (I’ve heard people say it’s better now, but I still feel like a lot of the design decisions are at odds with Fallout as an IP) and they were making a lot of poor decisions.

        But I can’t help but be optimistic for Starfield. It’s not just the recent presentation that gives me hope; everything I’ve seen about their approach to it and their design philosophies seems promising to me. I’m sure it’ll still have some of that traditional Bethesda jank to it, but I’m more than happy to accept some jank if I get a proper RPG with some good player agency.