Man, after decades, why does GIMP still have a marketing problem?
Just visit https://www.gimp.org/ and compare it to https://www.adobe.com/ca/products/photoshop.html
Just assume both did exactly the same thing and cost the exact same amount (free or otherwise). Which would you choose based on their website?
Why does GIMP (and pretty much all FOSS) have to be so secretive about their product? Why no screenshots? Why not showcase the software on their website?
It’s so damn frustrating that every FOSS app appears to be command line software, or assumed that the user knows everything about it already.
Devs, you might have a killer piece of software, but screenshots go a long way to help with gaining interest and adoption.
Yeah, I never got into illustration or 3d art/animation, but I sure as hell know what Blender is!
It’s quite the testament that the Blender name is known to the masses (hope you don’t mind me calling you the masses)
How is Krita? I’m on a Mac and my biggest problem with Gimp and Inkscape has always been lack of MacOS integration. Mostly with the UI but even shortcuts were wrong when I tried it. And the mouse/trackpad gestures were the dealbreaker.
I use Pixelmator, which hopefully continues to be a well developed pay once app, even though Apple just bought them. That and Sketch get me all the design tools I need for 2D and web.
Your first problem is you’re using a Mac. But beyond the obvious trolling, Krita excels at painting and is getting better at text as well -so far text tools have left to be desired but they’ve been working on a revamp for some years now, probably coming rather soon. What I find lacking as a daily user (I do illustration in Krita, animation in Blender) is the general image manipulation tools. Transforming, snapping, transform masks… are often either lacking in flexibility or poorly performing. I use Affinity Publisher on the side for compositing my illustrations with text for print or web, I wouldn’t be able to rely on just Krita for that. But for painting, it’s absolutely fantastic -performance wise, usability-wise, the shortcuts are so well thought out it’s a joy to use. It’s really made with painting in mind. If you like using filters, they have a good G’mic integration with hundreds of builtin filters. I can’t comment on their mac builds though, you’d have to try them yourself.
It’s more of a paint program, and it’s great if you have a pen and tablet. I haven’t tried out gimp for while, but it was more of a photoshop alternative at that time. I think Apple’s version of Krita would be Procreate, but Krita is free.
I don’t know about the Mac experience specifically but Krita was incredibly intuitive as someone who hasn’t touched creative software in about 15 years. I downloaded it a couple of weeks ago, doodled a little, then remembered I suck at digital drawing and closed without saving
Have you checked out Affinity? They support Mac and iPad, and are comparable with the core Adobe suite. Its a buy once scenario (per major version release). My only problem is they don’t support Linux.
Of note, they were purchased last year by Canva, but it has been stated they will keep the Affinity products separate for purchase.
I actually like the GIMP website homepage more than the one for photoshop.
Its simple and efficient. If I want to know more I would go to documentation or tutorials.
The photoshop site just looks like a random squarespace template with a bunch of stock photos.
If I want to know more I would go to documentation or tutorials.
See, that’s not normal, though. You shouldn’t need to “dig deeper” to find out what a product is or what it does.
The well-designed homepage should simply tell you that within seconds of visiting. Any additional clicks should only be to “learn more”, but not to learn about.
If this was an analogy, imagine a street lined with restaurants.
On one side you’ve got “Vinny’s Italian Pizzeria”, “Joe’s Burgers and Fries”, and “Mary’s Bakery and Treats”. Each has posters of what they sell posted on the windows, and a QR code to their online menu.
On the other you have “Sal’s Food”, “Frank’s More Food”, “Sal’s”. The windows are either covered in brown paper, or have stock images of “food”, but nothing specific about what they actually make. To learn more, you have to go inside, ask someone for a menu, wait for that menu, then have a look. But the menu lacks photos! You either have to know what they are describing to you in the menu, or you would have to have already dined there before.
Does the latter experience sound good? Because that’s how too many open-source projects present themselves, and it’s to the loss of the volunteer devs and their potential user base.
Dig deeper ?
Homepage text :
The Free & Open Source Image Editor
This is the official website of the GNU Image Manipulation Program (GIMP).
GIMP is a cross-platform image editor available for GNU/Linux, macOS, Windows and more operating systems. It is free software, you can change its source code and distribute your changes.
Whether you are a graphic designer, photographer, illustrator, or scientist, GIMP provides you with sophisticated tools to get your job done. You can further enhance your productivity with GIMP thanks to many customization options and 3rd party plugins.Man, that text does the app no favours. “Image editor” could mean that it crops photos. But GIMP does a hell of a lot more. It’s been “the open-source photoshop” for decades, and they’re really selling themselves short. Screenshots would have made it so much easier to see what the software does.
Indeed
Yeah… I was expecting a much larger contrast. Give me the one that doesn’t start off with several popups.
Idk if GIMP has a marketing problem but I definitely agree that FOSS projects should add screenshots and a description of what the program does to their website and repo. It really annoys me when someone links a piece of software and it just doesn’t say what it does and there’s no screenshots that would make it easy for me to see what it looks like and how the UI is structured. When there’s no screenshots I’m rarely even interested in trying it out because, even with a description, I don’t really know what it is. Like, I wouldn’t be interested in a car based on only a description, I’d have to see a picture of it too.
This is a frequent source of frustration for me, too. Can’t even tell if it’s cli or gui a lot of the time, based on the documentation. If I could just see what it looks like, I’d have a good idea right away of whether it might meet my needs.
FOSS projects are often labors of love.
Nobody who isn’t completely deranged loves marketing.
Me: Hello niece, what career will you embark on once college is over?
Niece: Marketing.
Me: [audibly] Ah, I see. [inaudibly] Where did our family go wrong???
I would have to choose GIMP (in spite of this awful name) because that page loaded without javascript and the photoshop page requires me to enable javascript.
I know I’m being a bit facetious, here, but… Adobe can afford to hire full time front end devs and designers. FOSS projects can’t really compete with Adobe’s investors.
LOL. Brother, I get what you’re saying, but I think you missed the point. If Random User X is just looking for an image editor, and they are presented with a few options they know nothing about. Do you think they’re going to even bother with the one image editor that doesn’t have any screenshots?
Just another comparison, a little more relevant: https://www.rawtherapee.com/
You know EXACTLY what it is and what it does within about 2 seconds. That would be more than enough information for someone to at least make the effort to download the software.
If I recommend some software to someone, most normies I know would directly go on to youtube and check some guy using and reviewing a software. The “official website” wouldn’t even cross their mind.
In this day and age if a random user really wants something, they have a miriad of options to see what they’re about to use. Forums, Youtube, blog posts and so on.
If a user doesn’t even bother a bare , they’re better off not downloading random executables from the internet.
The website isn’t end all, be all of how users find a software demos. You seem to think a single website is enough for users to make their choices these days. It isn’t the 90s.
An informed user goes through that much effort. Most users are not informed and will do a quick search, download something that looks remotely what they think they need, and they’re done.
This is why it’s frustrating that some really good open-source software end up being lost in a sea of other stuff that was easier for someone to download, without doing a ton of research.
It doesn’t necessarily have to be a website, but a website should be “home base” for a software, company, etc. If not the official website, then the developer has less control over the presentation of their product, which would suck.
App stores are successful for a reason: they offer a quick, accessible means to find 1000s of apps or desktop software. And if an app has a poor description or piss poor screenshots, they are skipped very quickly.
The same applies to the UX and UI of an app or website. A poor experience can cause someone to uninstall it (or exit the page), even if it offers them the features they want/need.
You’re right. I wasn’t familiar with rawtherapee but just seeing that home page immediately clued me into the fact that it was some kind of image program. Didn’t even need to read a single word.
Come to think of it, there have been a number of times where I’ve wondered about what a foss project does/looks like and I think a single screenshot would’ve just been a big help in understanding how it behaves.
Come to think of it, there have been a number of times where I’ve wondered about what a foss project does/looks like and I think a single screenshot would’ve just been a big help in understanding how it behaves.
Yes!! I’m glad I was able to illustrate my point better.
Actually I would pick GIMP.
- Says what it is, an image editor.
- No popups and random interruptions.
- Not only AI editing examples which makes me thing the tool is AI only.
- An overview of the variety of major features it has rather than just AI editing.
- Links to helpful documentation rather than endless marketing pages that say nothing.
Really think only thing I would like to see is some screenshots and examples of using the tool, rather than just info on what it does. But the Photoshop page barely has this, just a few examples of the AI tools.
Agree, however on clicking the photoshop link was first hit with 2 popups before I could see the page.
Open Source software is not a product that needs marketing.
The devs making Gimp gain literally nothing from you downloading and using it.
Stop applying capitalist logic to one of the few aspects of life that haven’t been monetized yet.Open Source software is not a product that needs marketing.
That’s highly debatable.
Surely, if nobody is using the software, then there’s no incentive to keep making it.
Marketing generates interest. Interest gets users. Users (hopefully) get donations and/or contributions to the project.
Even from a purely practical standpoint, why not be clear and avoid wasting people’s time as they try to figure out what exactly a project is about?
I’m not suggesting that GIMP take out Facebook ads. But my god, would a few screenshots kill the project?
Surely, if nobody is using the software, then there’s no incentive to keep making it.
Making a tool you or the company you work for need yourself, fun, learning, community, doing good, showing off, status, being remembered, (even if it’s just in a circle of 10 people)…
Marketing generates interest. Interest gets users. Users (hopefully) get donations and/or contributions to the project.
Irrelevant for the vast majority of open source projects, which will never be financially profitable.
why not be clear and avoid wasting people’s time as they try to figure out what exactly a project is about?
Maybe because the volunteers working on the project in their free time are programmers, not marketers or good communicators?
Also, they aren’t wasting anybody’s time by creating useful software and giving it away for free.I realize I’m being confrontational towards you, but this mindset of demanding things from people who literally give away free stuff with no strings attached rubs me the wrong way, every single time. And this mindset is much too prevalent, even to the point of harassing, insulting and threatening open source devs for choices they make in their projects.
The devs owe you nothing. If you don’t like what they do, simply don’t use it.
There are other options out there, but they may come with a $23/month price tag.
Gimp doesn’t have a marketing problem. Its well known its just that not many people like it. It is not a nice program to use. I think gimp3 fixes a lot of the janky ui but I’ll have to try it out again
this is exactly my opinion on it. one of my main gripes was the text rendering. if i needed to change some text i basically had to redo all of the work on any shadow or stroke as well, not just correct a spelling mistake or whatever. very excited to check out the new version.
It is not a nice program to use.
Holy hell. I felt like that 20+ years ago when I started using it… I’m surprised that it never got better, from the sound of it.
Progress just has been painfully slow. It just now got the update it should’ve had back then
Unless 3.0 has solved it, the gimp has a steep UI problem and a learning curve such that mass appeal on the website would be inappropriate anyway. I love it but I love it because I’ve been using it my whole life and know it very well. Foss in general struggles with useability due to a lot of hard to overcome problems - mainly, that by the time someone is ready to contribute to any given foss project, they’re already intimately familiar with its foibles and probably have strong opinions about what UX elements are sacred cows and should not be fixed.
Well, it has solved it in large part, yes. Tablet pen buttons are correctly recognized on Windows at last, GTK3 allows panels to be dockable pretty much anywhere, the interface looks generally sleek.
Now perhaps you could specify what aspect of the UI you find problematic, otherwise it’s hard to respond to such a vague statement. Imagine you’re a developer, and you read a piece of feedback that says “the gimp has a steep UI problem”. Where do you go from there ?
I mean, I could make a list of things I think are problems, but I’ve been using it since a bit after 9/11 so I dont think my guesses would represent new user experiences. I am mostly going off what people tell me when they try to learn it.
otherwise it’s hard to respond to such a vague statement
I wasn’t writing advice for the devs, I was making a general statement about why foss stuff doesn’t tend to suit glitzy, highly marketable front facing stuff, using gimp as an example
I’m not involved with Gimp development, I’ve been watching it from the side, so I can’t tell if there’s an actual lack of contributions related to UX design -but so far I have only seen the public respond with the same sort of vague feedback : “the UI needs work”. Unfortunately that’s as unhelpful as it gets. Spending some time designing interface mockups, or writing up descriptions of how such and such feature should work, now that’s helpful, and is something pretty much any user can do.
I was making a general statement about why foss stuff doesn’t tend to suit glitzy, highly marketable front facing stuff, using gimp as an example
Yea, I believe that’s true. And it is always a resource problem, because with limited resources, developers focus on making the thing work first, look nice second
I mean, the Adobe website flashed me pop-ups about not being in the right location, about cookies - I would choose GIMP based on this.
I choose FOSS 90% of the time because they are not beholden to the same conventions that compel most for-profit products. A lot of the concerns I’m reading about readability, marketability, etc ring absolutely true for life-or-death for-profit ventures, but there are definitely people who don’t mind missing all of that stuff in exchange for good and decent software.
The goal, after all, is to be image editing software, not an advertisement.
I couldn’t agree more and I see it everywhere as well. It’s systemic.
Which would you choose based on their website?
Problem is, people on Lemmy are techies who might actually prefer the Gimp site. But any “normal” person would not.
Idk I like the gimp page. Two clicks, and you’re into the tutorial on how to edit pictures. The first page gives you all you need to know: Image manipulation program.
adobe’s page otoh… Well after the first two popups, I gave up.
…
Alright, Second try and four popups later, I’m in. gotta admit the funny animations and the tools they show off are pretty nice
I think it’s because marketing is expensive and marketing people know that corporations have money to throw at them, and the moment they lower their prices for a FOSS project, they might not get their old revenue when working for a company that can definitely pay what they ask.
We need some sort of FOSM (Free and Open Source Marketing) that helps FOSS projects based on some sort of queue and whoever has recent changes that needs marketing.
I think it’s because marketing is expensive
Perhaps I should clarify what I mean by “marketing”. I’m not talking about spending tens of thousands of Facebook ads, or any ads, really.
A few screenshots on a product page would be more than enough for some projects. Highlight some key features. Generate interest.
It’s really low effort stuff that makes a huge difference.
These are all excellent ways someone can contribute to a project. Our project website has a repo anything can contribute to to make changes, even the blog entries are statically generated pages.
I don’t know man, I think the Photoshop homepage reeks of corpo crap, whereas the Gimp homepage does a good job at cleanly presenting the program in a quick way. Maybe I’m just used to FOSS, or already too allergic to corporate software, but going by the homepage design, my preference is obvious, there’s not even a contest
I think my point was missed. I wasn’t saying that GIMP should copy what Adobe does (I can’t stand Adobe and their “business model” spyware bullshit.
My point was more to show that Adobe showcases the features of the software, so a potential user knows what it does without needing to go through the trouble of downloading it. It may not be what the user wants, and that’s ok, at least they know!
But GIMP is so vague in their description and offers no insight to what the app does or looks like. There’s no need to be mysterious.
I mean, tastes are different, but I really did not like the photshop page design.
Taste aside, you can easily see what features Photoshop has, rather than guessing, right?
I should have used a FOSS example, since Adobe is just bad in general (users saying the page has pop-ups, etc.).
All I see is “Ooooh look, we use AI!” which actually repels me quite a lot. The page leaves the impression that photoshop is a toy, not a tool.
Ok, let’s get off Adobe for a second… here’s a FOSS example: https://www.rawtherapee.com/
Easy to understand exactly what it does, screenshots are excellent. Surely, you can agree that this is better than how GIMP presents itself, right?
I mean, the name is a bigger problem than anyone seems to want to admit…
Majority of area in the world does not recognize it as negative thing.
Even for English, English itself is diverse language. Singaporean English, Indian English, Asian English, definitely not negative in all of them.
Forcing one standard of language as a universal is a bad precedent for language diversity.
the gimp one displays normally, while the adobe one shows a blank white page.
the choice is obvious
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dont forget how they expect you to compile it. some projects offer a nice .msi for windows, a .whatever for mac, and then linux users just get a link to their github. i mean cmon.
edit: i’m not talking specifically about gimp, my dudes.
this can be solved by using a package manager. because thats what they expect.
“They” most of the times is solo devs and you can’t blame them for that. GIMP does have flatpak, appimages, etc.
solo devs can spin windows executables and mac installer but not linux…?
I switched to Linux because there were almost no good open source apps on Windows. The comparison is not fair considering how drastically the parameters are changing.
Also a lot of solo devs do try to maintain some community repos.
I’m not trying to disagree but I haven’t come across any projects that only wanted the Linux users to build. You can correct me.
i have found a couple before but havent bothered with them, i don’t remember which they are but it sure peeved me off to be the only one told to “build it yourself”
That’s false, not sure why you would say that. Literally just visit the download page
i see what you did there
I sure hope so
compiling a program takes like 2 clicks dude
Incredible. This is one of those hard to believe moments.
It’s been 21 years since the release of GIMP 2.0.
It’s been more than 10 years since work on a majorly overhauled GIMP 3.0 was announced and initiated.
And it’s been 7 years since the last major release (2.10).
I can’t wait for the non-destructive text effects. After all these years of dealing with the fact applying drop shadows meant the text couldn’t be edited, at last it’s no longer an issue.
As a long time - pre version 2 - gimp user my first thought was “what, don’t be ridiculous” and now I dont know what to feel. Why would you do this to me personally
Version numbers are basically meaningless.
zero screenshots on the announcement page and zero screenshots on the homepage. Exactly what i expect from gimp lol
So in the end we got gimp 3 before GTA 6
We got gimp 3 before half life 3.
I opened it, changed brush, got a segmentation fault crash lmao
Exact same thing happened to me. I opened it, read through the new welcome screen, and said ok let’s go! First move was to select a brush and it crashed.
It’s always the user’s fault. Why do think you could change the brush using an UI element!?
Nice. I wonder if they’d be open to rewriting portions in Rust to catch these types of issues with the compiler instead of the user. I’m willing to help if someone else gets the devs on board.
Is this what Rust is about? If so that’s a nice perk!
Yeah, pretty much. A segfault happens when you access memory incorrectly, and Rust is all about correct memory access.
Next. They should drop everything and solely focus on improving ux & ui . Every time I open gimp to try and get acclimated to it, I close it back out of frustration. Nothing is intuitive in that software. Not even the naming of the tools settings.
i mean its pretty good if you get used to it… i remember the shortcuts for all the major tools i use and it’s very quick and easy to use for me.
This is exactly the problem they face. I use GIMP since ~15years. Any change they make will annoy me to a degree. But I also understand that getting into the UI is not that easy. They somehow have to manage these two completly opposing interests.
Nothing is intuitive in that software.
UI/UX is a very very difficult job. I’ve only ever known a few UI/UX artists that were any good, and OMFG, are they expensive.
You can’t just drop everything and focus on something where you don’t have domain experts. Not to presume too much about you, but that would be like saying you need to drop everything you’re doing and focus on brain surgery next year. UI/UX is art. It’s a very specific type of art that, unfortunately, doesn’t come easy for people. There are companies for hire that work professionally on UX/UI, but they’re not cheap either. Anyone can spot bad UX, but knowing how to fix it in a way that works for everyone, that’s nearly a unicorn.
I’ve been using gimp since it was released for daily driver projects.
I’ve been using Photoshop for about a decade when required for gigs.
I can get around either app pretty decently at this point.
If you drop any new user into either, they’ll be absolutely lost.
If you drop a seasoned Photoshop user into GIMP, they’ll not only be lost but be unable to use their vast array of plugins and macros and aren’t quite (but non-technically are) impossible for the average user to work on.
We can’t make Gimp Photoshop-like. We can make strides to improve Gimp, but it’s beyond reach for the current team. Maybe we can start a crowdfund to get a UX company to take a stab at it, but even at that we’d need buy in from the developers and it would likely be an incredibly large rework, not unlike the current one that took quite a long time.
@rumba @mtchristo To gently disagree with you here: UI/UX work is absolutely not art, and in fact, this painting of the profession as some artsy fairy-dust non-technical creative magic is a big part of the reason why FLOSS projects have trouble attracting designers—they don’t respect their work.
UI/UX makes broad use of scientific evidence as to how people see, perceive, and interact with things around them. Conducting studies is literally part of the job at large companies, and those who do not have the budget rely on resources like reports from the Nielsen Norman Group to get up to date information on topics such as how people’s eyes scan a page, how content influences this, effectiveness / interaction rates of different design patterns, et cetera.
Unfortunately for the odd designer who does wind up in a discussion on a merge request on GitLab, their expertise is often treated as a difference of creative opinion by developers who know nothing about basic design principles such as gestalt psychology.
The problem of poor UX in FLOSS can’t be attributed to a lack of talent; the fact is that FLOSS projects are not hospitable environments for designers, both technically and culturally. For a start discussions happen on GitLab et al, platforms which are confusing to people who aren’t developers. And then, whereas if a non-technical user started arguing with devs on matters they don’t understand they’d be booted from the discussion, devs who clearly don’t have even basic design knowledge get carte blanche to debate against designers (on design, not technical feasibility), and their positions are treated as equally valid because they see design expertise as art—a subjective matter of mere opinion.
If FLOSS devs want usable interfaces (and I’m not convinced many of them do) this is the problem that needs to be solved.
To gently disagree with you here: UI/UX work is absolutely not art,
UI without art is just a bunch of shitty buttons no one wants to press. Come to think of it, that’s one of the problems with Gimp. There is a UI, it’s just not a good one.
UX is arguably design. But most design departments would place UX as a mixed discipline.
scientific evidence as to how people see, perceive, and interact with things around them.
You’re describing Usability. This is, in fact, its own discipline that should direct both UX and UI.
The problem of poor UX in FLOSS can’t be attributed to a lack of talent; the fact is that FLOSS projects are not hospitable environments for designers, both technically and culturally.
That’s just saying it’s a lack of talent because FOSS teams are inhospitable. Blanket statements like that ring as a stereotype.
their expertise is often treated as a difference of creative opinion by developers who know nothing about basic design principles
The consumers of the product know nothing about basic design principles either. Does their opinion not matter either?
If FLOSS devs want usable interfaces (and I’m not convinced many of them do) this is the problem that needs to be solved.
So, forgive me if I’m reading too much between the lines, but what you’re saying here is if FLOSS wants better UI, they need to engage someone who says they’re an accomplished UI artist and blindly execute their vision even against their own impressions of the requested work?
Maybe there are reasons the FLOSS devs don’t want to sign up for that?
UI without art is just a bunch of shitty buttons no one wants to press.
You’re describing Usability. This is, in fact, its own discipline that should direct both UX and UI.
Disagree. I do not believe that the design of a button is art. Even things like the roundness of the corners have justifications that relate to usability, which is an inherent part of design, and it always has been. Visual hierarchy is usability. Type selection is usability. Gestalt theory is usability. The hanging punctuation in medieval manuscripts is usability. UI, UX, usability: It’s all just design. In fact, if you’re a “designer” who is regularly putting out work that doesn’t meaningfully consider usability, you may well be an artist instead!
That’s just saying it’s a lack of talent because FOSS teams are inhospitable. Blanket statements like that ring as a stereotype.
This is a thought-terminating cliché, but thanks for demonstrating my point by flatly negating my personal experience as a designer who does volunteer for FLOSS projects from time to time.
The consumers of the product know nothing about basic design principles either. Does their opinion not matter either?
This is a strawman. My point was not that no one’s opinion but that of a designer matters. My point was that when designers are making recommendations based on their knowledge and experience that relate to design problems, the opinions of people who do not have expertise on these matters should not be treated with equal weight.
So, forgive me if I’m reading too much between the lines, but what you’re saying here is if FLOSS wants better UI, they need to engage someone who says they’re an accomplished UI artist and blindly execute their vision even against their own impressions of the requested work?
Yea, again, this is not what I’m saying. If a designer says “hey, we should probably put that button here for X and Y reasons,” devs should have the humility to understand that, as a design professional, they probably have a reason for saying so that goes beyond ‘I think it looks nicer.’ That’s the cultural component. The technical component is that FLOSS projects need to meet designers where they are and not ask them to use platforms they’re likely not familiar with in order to participate.
I agree to disagree, have a good one.
Don’t touch my workflow. Just because you couldn’t get acclimated to it, doesn’t mean no one did.
Reminds me of this:
Source: https://xkcd.com/1172/
Thankyou!
Gosh randall is always on point, though. Either a complete psycho or a savant of the human perspective (laziness, i guess? It seems like most of his stuff is mocking the lazy process fails in science, bureaucracy or people interactions)
There are many examples of software where the UI etc can be changed. I have never felt comfortable in GIMP’s UI, but then again I’m much more of a vector guy.
It is essential that you explain exactly what you find unintuitive, otherwise -forgive me, but- this feedback is worthless. Make a bullet list, with captures, show how you would rename or rearrange things. Do your part !
I followed some YouTube tutorial to rearrange all the stuff that can be to make it more like photoshop, which did make things somewhat better
GTK 3 support just in time for GTK 4 & 5
No, no, no. It’s the end of times. I can hear the trumpets of the apocalypse.
Now Valve needs to release half life 3 and the world as we know it will truly perish.
Jokes aside. I hope this means work on a UI overhaul can seriously begin.
Valve needs to release half life 3
Jokes aside Fresh leaks suggest Half-Life 3 development may be nearing completion .
Don’t you dare give me hope.
Edit: Holy shit. Orland actually says that exact line in the linked article. Kudos.
I want to contact them (Valve), and tell them that if they are planning of releasing a Half Life game, to name it Half Life 4. Just to troll the entire world.
Half Life 4: Episode 3.
@Tuuktuuk
Half Life 1/2: Life
@nuko147 @opensource
Half-Life 4: The Search For The Lost 3.
Skibidi Toilet: Episode 3
The Orange Box 2; featuring Half Life 3, Team Fortress 3, and Portal 3.
And maybe WW3 too, why not. Complete package.
Can you get apocalypse insurance? I think I’m in the market for it.
3 Sentences horror story…
Gimp 3, Half life 3, Bloodborne 2
Off-Canvas Editing Paint tools can now automatically expand the width and height of a layer as you draw! You can select “Expand Layers” in the tool options to enable drawing past the current boundaries of layers.
More features such as guides and auto-expanding layers can be used to work in the off-canvas space!
SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Already on flathub. Nice modern packaging world. https://github.com/flathub/org.gimp.GIMP
Brilliant and huge congrats to the amazing people who worked on it. One silly question though, is the “new” Gimp logo supposed to look out of focus or are my eyes getting old?
Now do VLC 4.0 :D
Not having non-destructive editing has kept me from using gimp. I tried but just couldn’t use it. I’ll have to try again.
FUCK YES!!!
I’ve been waiting for this for years! Omg, what awesome news!!
I’ve been seeing quite a few posts about this, pretty funny that it all happened so fast.