• _core@sh.itjust.works
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    2 days ago

    Ray tracing is cool but the screenshots in the video just destroy the atmosphere by making everything day bright.

    • MoonMelon@lemmy.ml
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      1 day ago

      Yeah it’s technically better (crisper, higher res, etc) but the visual language is totally different and IMO worse. That fire just doesn’t look as hot, for example.

      Lighting as an art form is highly coupled with the given tech. Something as small as just changing the shadow method can require artists relighting a whole game. My guess is they aren’t doing this or maybe are pushing the stark lighting the same way depth of field, colored lights, lens flares etc got juiced in previous generations.

      That’s always wrong. The tech should service the art, not the other way around.

  • hisao@ani.social
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    2 days ago

    This looks great, I wonder if it’s possible for all this DLSS and similar tech to get rid of severe input lag. No matter how good it looks, I wouldn’t play a shooter with input lag.

    • kayzeekayzee@lemmy.blahaj.zone
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      2 days ago

      Well as long as you don’t turn on frame gen, the input lag shouldn’t be much higher than normal. There’s also NVidia reflex, which can shave a few milliseconds off input lag

    • Trollception@sh.itjust.works
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      1 day ago

      There shouldn’t be any additional input lag. DLSS and frame gen have some but to most people it’s not noticeable since it’s like 10ms.