- cross-posted to:
- gaming@beehaw.org
- cross-posted to:
- gaming@beehaw.org
Imho the problem with the 3D-era pokemon games isn’t that they look low-fi, it’s that they look low-fi in a boring way. Like they were built from asset-store content from 15 years ago.
If ever there was a game that could’ve gotten away with some weird theme like voxel-art or heavy use of billboarded sprites, it’s pokemon. Like, imagine a pokemon game with pixelated hand-animated textures like in Megaman Legends. That would work.
Cobblemon is a pokémon mod for minecraft, and definitely has a charm to it and fits weirdly well into the minecraft-pixel-art-with-shaders esthetic IMO. Plus the “gotta catch em all” basic gameplay loop meshes well with Minecraft’s incentive to explore the world.
Of course it’s a free mod so it’s a bit rough around the edges and there doesn’t seem to be much to do beyond collect pokémon and build minecraft houses, but in my online circles it certainly has captured a lot more attention than any pokémon game released in the last forever. I would like to think Nintendo is taking notes, but we all know they Don’t Give A Fuck. They’ll pump out any asset flip and people will buy it because they’re nostalgic and Nintendo has a legally enforced monopoly on the franchise.
There’s also Pixelmon, an older but largely more complete Pokemon mod for Minecraft.
Is there any kind of battle system
There is, though I can’t tell you how fun it is because I haven’t played it and never cared for the original games’ battle system.
It would be cool to have the original game boy map of pokemon where you can play through the game but at any point walk off the path and build a minecrafy house haha
Is that mouth just a texture with the camera angle painted on it?
Honestly that’s just great.
Yup. The game is pretty overrated, imho, but its aesthetic was amazing. No lighting system, everything was hand-shaded with textures that really got the Megaman look. One of a kind style.
Thanks for calling out Megaman Legends. It’s one of my favorite series of all time and it’s so wildly underrated.
I used to wish for a remaster, but now I don’t want one because I know it’ll be made to shit.
Not a very hot take, only corpo bootlickers pretend that Nintendo isn’t squandering the franchise.
It’s supremely frustrating that franchises like these get enshittified to hell and there’s fuck-all anyone can do about it if they are not willing to work completely for free (i.e. fanfiction writers). Same with the Star Wars content mill which also went to shit while we’re forced to sit and watch or give up on the franchise entirely. Or LoTR which in the past 20 years only gave us The Hobbit (🤮) and the Amazon show (🤮🤮).
Human stories were meant to be evolved and expanded on; that’s how all of our ancestors built a rich tapestry of myths and folklore over generations, constantly retelling and updating stories. But we aren’t allowed to.I’m Belgian. My grandparents, my parents, my cousins and my cousin’s children all grew up reading Belgian comics such as Tintin, Spirou&Fantasio, Lucky Luke, the Smurfs, etc, which were written in the mid-20th century. Yet if any of them publishes anything set in those universes they’ll get sued into the ground, so instead these important cultural works are left to rot and wither and be slowly forgotten by each subsequent generation while the Estate shits out a soulless (if not outright racist and sexist which shits on everything that Franquin ever stood for) reboot that no-one cares about every 15 years or so. Such a sad end for such important cultural landmarks that used to be the pride of our country.
Copyright should last 25 years, just like patents. That’s more than enough time to recoup your initial investment and doesn’t prevent you from making money after then, you’ll just have to compete for it on the marketplace of ideas. Isn’t that what capitalists should want?
Something selling in the tens of thousands of millions at every release has zero reason to do better.
If any, it has all the reasons to find the lowest point in which they keep selling that much so they can cut effort as much as possible while maintaining the income.
Pokémon has always been weirdly behind the curve in terms of presentation. People were frustrated by how late they went full 3D and how long they were reusing sprites and sounds, and rightfully so.
I think some of why the GBA games are more fondly remembered is because the one time their visual ambitions and their underlying hardware lined up at all, short of the original games.
I’ve never heard a reasonable explanation for this, honestly. I’m hesitant to say it’s just greed or laziness. I bet the answers are way more interesting.
They are probably highly understaffed. Also underfunded, and working on yearly releases.
There is reason for this: either greed or incompetence. Or both. There is no reason for game freak to keep their studio so small if not to save money or because they can’t manage more people. They have the most profitable IP in the world, it can’t be a lack of funds.
It is worth pointing out that the first few generations were legitimately groundbreaking for mechanics as well.
Myeeeeeh, I don’t know about that. Pokemon is deceptively late, given how rudimentary it looks due to being a GB exclusive. Blue and Red are 1996 games originally. Shin Megami Tensei had been doing monster capture and collection dungeon crawlers for a decade and six games by that point. Final Fantasy VII was less than a year away. Dragon Quest V and VI had done monster capturing and VI had “trainer battles” in an arena.
Pokemon was first to break big in the West and the idea of monster capturing as deck building is executed in a very particular way, but it was definitely pulling very directly from existing sources.
Fair.
I suppose it is groundbreaking in the same way as World of Warcraft and League of Legends are groundbreaking.
Neither of them actually introduced new concepts. But they put them together in a way that no one else had before.
No? The first few generations were behind the curve even then.
Part of the problem is a lot of pokemon weren’t designed to live in a world, just be a sprite on a battle screen. It also got more egregious in later titles, but there’s always been some problematic pokemon. So not only do you have to make a ton of models, you have to fudge the scales a lot to make Pidgey vs Onix look remotely good. There’s really no way to make a decent looking game without drastically reducing the scope like pokemon snap did.
Pokemon fans are some of the dumbest people in fandom. They will take bottom tier slop with a smile and get upset when you suggest that maybe the highest grossing franchise in human history should maybe do a little bit better. The reborn lineage of games is the only thing keeping me from abandoning the franchise entirely.
If they really wanted to kill Palworld, they’d just make a Pokemon game that is similar to it. Both in presentation and mechanically.
But I mean… It’s an over 100-year old Japanese company. Changing how they do shit is unlikely.
Maybe I’m nostalgic, but I think Pokémon graphics peaked with the Gold and Silver generation. They really nailed the color palette in that one.
100%. The graphics may be dated but gen 2 is peak Pokemon aesthetic. Peak sprites and soundtrack.
I think, part of the frustration is that many people have been wishing for realistic Pokemon games for a long time, to experience their favorite anime as if it was real. Pokemon Colosseum gave people a lot of hope when it came out a million years ago and then it’s just been disappointment after disappointment. Even the recent games hardly look better.
I didn’t mind the graphics of the Pokemon games. Aside from the occasional framerate drops, my only gripes with the graphics has been the animations (moreso in Sw/Sh) and the slow speed of the battles.
I get why people want the games to look better, but as someone who still plays the originals on occasion, it’s probably not even in my top 10 wants for the series.
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