• MudMan@fedia.io
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    17 days ago

    Anon needs to go back and watch some David Lynch, because man, is that second paragraph weirdly on point.

    I went back to catch up with Twin Peaks The Return after he passed and… look, it’s awesome and hilarious, but… yeah, that fits.

  • Cruxifux@feddit.nl
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    17 days ago

    The trailers looked so cool. Then I watched gameplay and I was like “hard pass.”

      • MudMan@fedia.io
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        17 days ago

        I didn’t finish it and I’ve been meaning to go back to it, but the time I spent with it was pretty nice. You can’t deny the sheer balls in making a AAA accurate walking sim.

        • Comment105@lemm.ee
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          16 days ago

          It was kinda too scary for me. That’s why I stopped playing, a bit after meeting Conan O’Brien I think.

          • tiramichu@lemm.ee
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            16 days ago

            I stopped playing too. I really loved the first part of the game when it was just about traversing the world, doing courier work and avoiding threats, but I quit when it became a game with ‘boss battles’

        • NigelFrobisher@aussie.zone
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          16 days ago

          I love the game, but there’s no more depth to the walking than holding both straps and slowing down on rough terrain. Ironically, Kojima always puts a lot of effort into gun mechanics and then goes out of his way to discourage you from using them.

          • JackbyDev@programming.dev
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            15 days ago

            Something especially frustrating was that every gun had a blood ammo type for attacking BTs but the best method for nearly the entire game was to sneak and throw blood grenades instead. Then you get the cuff blade thing and the sneaking is still better. The only real depth to it is that I learned you can intentionally trigger the fights to farm chirillium.

    • Walican132@lemmy.today
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      17 days ago

      It’s the only game that has ever made traversing the world fun to me. I really enjoyed it!

  • BellyPurpledGerbil@sh.itjust.works
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    16 days ago

    The thing about Death Stranding I wanted to see more of had nothing to do with its core gameplay, but actually the side mechanic of being able to build things that other players could use. Like, we all love Dark Souls messages and how entertaining and sometimes helpful those can be. But there was something incredible about the design of being able to build a bridge that other players in other single-player games could also use. That was really special. The rest was kinda pretentious garbage and more-movie-than-game.

    • Batmancer@sh.itjust.works
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      16 days ago

      I loved being in a single player game and contributing to roads, bridges and stuff, and being able to yell out “My names Sam!” Or responding “Hey my names Sam too!”

    • Lojcs@lemm.ee
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      9 days ago

      Count me out on that. The last thing I want in a single player game is what I did in the game showing up in sb else’s or sb else in mine

  • Steve Dice@sh.itjust.works
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    17 days ago

    Is karma even a thing on Lemmy? Anyone? No? Yes? Ok, it doesn’t matter, I’ll take the hit if I have to: the only good thing Kojima did is Silent Hill. He’s a hack.

        • Executive Chimp@discuss.tchncs.de
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          16 days ago

          Well I disagree to some extent, though I see where you’re coming from. MGS was good, I enjoyed all of the games in the series. They definitely weren’t perfect though and I did sometimes wonder if they were good because of him or in spite of him. The Kojimaness could get a bit much at times.

    • nickwitha_k (he/him)@lemmy.sdf.org
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      16 days ago

      Is karma even a thing on Lemmy? Anyone? No? Yes? Ok, it doesn’t matter, I’ll take the hit if I have to

      No, it is not. Upvotes and downvotes mainly just impact post and comment sorting. Karma on platforms like Reddit was good in theory but, was heavily gamed by bad actors to fake perceived authenticity.

    • Comment105@lemm.ee
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      16 days ago

      Karma doesn’t seem to be a thing. Just number of posts and comments are displayed, no cumulative points from upvotes as far as I see.