I feel this is likely assisted by the fact that they have been extremely hostile to the Linux user-base. While the people that used linux as a whole were a minority, a good portion of them were devs. There is a reason that roblox studio kept wine support where the main client blocked it, they didn’t want to isolate their map devs from the platform. However as it turns out, it’s hard to create maps on an OS that you can’t actually test your creations on, which is why the innovation as a whole for their maps have stagnated in the last few years. Less people willing to make maps for a platform that is super in your face with cash grab moments, while also being inconvenienced by artificial restrictions placed by a Dev team who still has the mentality that Linux = Hax0rs
Idk if you followed it the full story but they were never hostile towards linux. They did allow Linux until it became a breeding ground for hackers. I’m pretty sure there are threads on their forum where the devs explain more but yeah. Now we have sover though. Better than vinegar.
Also they kept Wine support for Studio because it’s not online multiplayer. It doesn’t get hacked.
It was not just the devs that think that but there were aholes openly discussing cheats on the vinegar server, it’s no secret. It’s just unfortunate devs don’t support linux anti cheat.
I did follow the entire story, the lead dev was very adamant that they were not going to be given any support for it. They said their Linux userbase wasn’t worth the hassle(wasn’t enough players using it). They were also dismissive of any of the linux discussion for people that wanted to be. I guess “hostile” wouldn’t be the right term, since they never said anyone should not use linux, but they were extremely against Linux as a whole, due to the ideology that they believed that it was mostly hackers on linux. Potential workarounds were provided to the devs that would have allowed it to continue working under wine, their excuse for it was that the crash reports the incompatible WINE clients would have would poison their reporting datasets, which in my opinion is a full cop out.
being said, I do want to add that there was some devs that wanted to keep it wine support, and they did so which is why it was allowed to function under wine for so long, but unfortunately the lead devs and a few managers with this ideology made the final call and disabled it.
You are pretty spot on. But I don’t feel like you are looking it from their side. It simply isn’t worth the hassle. It would be a different argument for something like apex but here their point was literally proven. The a$$holes hackers spoil it for everybody.
I think there are much more shitty things this company does, so maybe this doesn’t feel so evil to me.
I feel this is likely assisted by the fact that they have been extremely hostile to the Linux user-base. While the people that used linux as a whole were a minority, a good portion of them were devs. There is a reason that roblox studio kept wine support where the main client blocked it, they didn’t want to isolate their map devs from the platform. However as it turns out, it’s hard to create maps on an OS that you can’t actually test your creations on, which is why the innovation as a whole for their maps have stagnated in the last few years. Less people willing to make maps for a platform that is super in your face with cash grab moments, while also being inconvenienced by artificial restrictions placed by a Dev team who still has the mentality that Linux = Hax0rs
Idk if you followed it the full story but they were never hostile towards linux. They did allow Linux until it became a breeding ground for hackers. I’m pretty sure there are threads on their forum where the devs explain more but yeah. Now we have sover though. Better than vinegar.
Also they kept Wine support for Studio because it’s not online multiplayer. It doesn’t get hacked.
It was not just the devs that think that but there were aholes openly discussing cheats on the vinegar server, it’s no secret. It’s just unfortunate devs don’t support linux anti cheat.
I did follow the entire story, the lead dev was very adamant that they were not going to be given any support for it. They said their Linux userbase wasn’t worth the hassle(wasn’t enough players using it). They were also dismissive of any of the linux discussion for people that wanted to be. I guess “hostile” wouldn’t be the right term, since they never said anyone should not use linux, but they were extremely against Linux as a whole, due to the ideology that they believed that it was mostly hackers on linux. Potential workarounds were provided to the devs that would have allowed it to continue working under wine, their excuse for it was that the crash reports the incompatible WINE clients would have would poison their reporting datasets, which in my opinion is a full cop out.
being said, I do want to add that there was some devs that wanted to keep it wine support, and they did so which is why it was allowed to function under wine for so long, but unfortunately the lead devs and a few managers with this ideology made the final call and disabled it.
You are pretty spot on. But I don’t feel like you are looking it from their side. It simply isn’t worth the hassle. It would be a different argument for something like apex but here their point was literally proven. The a$$holes hackers spoil it for everybody.
I think there are much more shitty things this company does, so maybe this doesn’t feel so evil to me.