• TwilightVulpine@lemmy.world
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    1 year ago

    There are volunteer emulator developers. There are people who downright reverse-engineer online games whose servers close down. If loss was inevitable, this couldn’t happen. The limitations can’t possibly be so great that this is easier than, you know, the company releasing server code and technical information as they phase out projects

    The limitations are not technological in any sense, and they are only economic in so far as we are subjected to whatever the interests of wealthy executives and investors are as the main priority, because those pushing back against it manage to do a lot even having very little money compared to those businesses. The biggest obstacle is the law, and the law is not unchangeable. This is just a matter of the political tendencies of these years.

    While I personally care particularly about games, this isn’t really just about games. As the copyright length increased, we got to a point there are old movies that also got lost because they studios behind them didn’t preserve them properly and nobody else was allowed to, so they rot away. This applies to all digital media. While I could see some limits like backing up the whole of YouTube, there is no reason why major movies or online games should just become lost by delisting.

    And maybe even backing up the whole of YouTube could be possible if there was a major concerted effort among international governments to preserve all forms of digital media, rather than leaving it to the efforts of hobbyist archivers. But no, apparently all that international governments will come together to is to enforce copyright and punish piracy.