You must log in or register to comment.
Obviously there’s indie games that cost nothing except the time of the person who’s making them; that still exists. But then on the upper end of things, I would say it can go into the multiple millions. We’ve certainly worked on games that are multiple millions of dollars just in development costs. If you’ve got a group of people coming together for a game, and it’s a sizable team, then that’s gonna cost [a lot].
I mean, that’s obvious. There absolutely are solo devs. And everyone needs to have money. More people, more money needed.
Cheap is relative. Was speaking to an indie dev who lost half a million of his savings on making a game that wasn’t very popular and eventually he had to stop working on it.