• FizzyOrange@programming.dev
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    7 days ago

    I don’t need to Google anything. I have 30 years experience writing C & C++.

    This is not about storage durations

    Yes it is.

    https://en.cppreference.com/w/c/language/storage_duration

    it’s local to a function

    Only the visibility is local. The data is still global state. You can call that function from anywhere and it will use the same state. That’s what global state means.

    https://softwareengineering.stackexchange.com/a/314983

    Some of the biggest issues with global state are that is makes testing difficult and it makes concurrent code more error-prone. Both of those are still true for locally scoped static variables.

    • Boomkop3@reddthat.com
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      6 days ago

      Again, it’s an easy refactor to make it not global. There are cases where that extra abstraction work simply does not add value.

      With your background, you should know that

      • FizzyOrange@programming.dev
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        5 days ago

        it’s an easy refactor to make it not global

        I have enough experience to know that making global state non-global is usually anything but easy.

        • Boomkop3@reddthat.com
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          5 days ago

          Damn, suppose I won’t just pass it as a pointer from the call site. That’d be so difficult to add an int to a struct

          30 years my ass

          • FizzyOrange@programming.dev
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            4 days ago

            Yes, and then pass the context from the call sites of that function, and all the way up to main(). Oh look you’re refactored the entire app.

            That’s best cases too, you’d better hope your program isn’t actually a shared library running in a SystemVerilog simulator with state instantiated from separate modules via DPI, or whatever.

            30 years my ass

            lol when you have 30 years experience you will have actually tried to do this a few times and realised it isn’t usually as trivial as you hope it would be.