I’ve seen multiple people adapt Dragon Age to 5e, including reworking every class to fit into the “mages are rare” nature of the setting. Then I turned my head to the left and looked at the Dragon Age RPG on my shelf.
Does the TT version have rules for when a party member decides to be the one to climb up the big guys and get that sweet cinematic instant kill?
At least a way for you to vote to leave a party member at camp, so they have to put on the headphones and hear “ENCHANTMENT!” on a 10 hour loop?
Sadly, no, but I’m sure a classic “how do you want to do this” can fill the gap.
Did you have some really specific things you wanted out of your game?
Just play GURPS.
Assembling the right mix of mechanics to perfectly match your setting/character concept is a whole game in itself. Sometimes I’ll just build a character for the fun of it.
Only D&D fans don’t want to hear “play a game better suited to what you want to do”
That said, I’d recommend Runequest over WFRP any day of the week, and twice on weekends
3rd edition WHFRPG Skaven only campaigns are hilarious though
Grognards are people that play old war gaming systems and complain about new things.
They’re exactly the sort of person that wants to hear “play Warhammer Fantasy.”
5e, the game that’s basically written around epic heroism isn’t gritty and dark enough? Shock. Gasp.
Is there an official Dark Sun setting for 5e yet?
If it’s written around epic heroism, why do we have levels 1-5? I don’t think that’s 5e’s genre. It’s also not low fantasy either, since even at low level you can’t easily get rid of the magic-powered class abilities without a ton of homebrew.
In other words, I don’t think 5e would run well in Dark Sun.
I don’t think 5e is an especially coherent game.
Changeling: the Dreaming fan here. Our system is better suited to the roleplay side of things, several sessions can go by without a single combat, and it’s not the core focus of the system.
It’s not gritty unless character creation includes backup/multiple characters
We as a society have evolved beyond the need for dungeons and dragons /hj