Gotta love DRM that makes paid versions of games worse than pirated stuff.

  • dan@lemm.ee
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    1 year ago

    we’re seen as evil because we’re helping DRM exist and we’re ensuring people make money out of games

    No, you’re seen as evil because your software is an inefficient and invasive security risk that makes games significantly worse, and compromises/punishes your paying customers in the quest for more money.

    I no longer pirate games (thanks to Steam), but I’ll never buy one with Denuvo.

    Fuck allllll the way off.

  • TwilightVulpine@kbin.social
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    1 year ago

    COO says coming benchmarks will show anti-piracy tech has no performance impact.

    They do decryption and network calls during runtime. Computers are not magic, you cannot do additional processing, call on external resources and not have a performance impact. I will never trust when they say this, not once ever. They have a vested interest in convincing people of this even if it’s simply not possible.

    • jarfil@beehaw.org
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      Well… modern computers have crypto accelerating instructions, and games rarely use all the cores to their full potential, offloading as much as they can to the GPU instead, while network traffic is relatively minimal, so it is possible to run a lot of stuff on the same computer without impacting the performance of the game itself.

      That doesn’t fix the rest of the problems, though.

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        Sure if the person’s PC is well beyond what is required they won’t notice it, but I’ve played on old and underpowered PCs with bad internet connections enough not to assume that there will be always plentiful resources to spare.

        • jarfil@beehaw.org
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          Fair point, but does Denuvo apply to games that run on underpowered PCs? I might be mistaken, but I thought Denuvo was only meant for the “AAA” titles that require top tier hardware anyway.

          • exu@feditown.com
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            What i you’re right at or below the “minimum requirements” for an AAA game? Should those people just not get to play?

            • jarfil@beehaw.org
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              Then you’d get a degraded experience anyway, I don’t think the difference would be noticeable. Where it would be noticeable, would be with retro games on pretty old hardware.

              Either way, even if it were to slow a game by 50%, that would still not be the biggest issue with Denuvo.

              • redfellow@sopuli.xyz
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                1 year ago

                One percent from ~ 45avg fps, especially the low drops, feel worse when there’s even more intermittent losses from DRM.

                It’s harder to notice a few fps drop at 100+.

    • SenorBolsa@beehaw.org
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      on a modern PC doing that is almost entirely trivial if implemented correctly, I hate DRM but to be honest they may be right that it has no appreciable effect on the final performance of the product for the vast majority of users. Of course that’s dependent on proper implementation, what are the odds these folks at Denuvo can do that? pretty low.

      Activation limits and compatibility are the biggest issues for me.

    • BlueNine@beehaw.org
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      Piracy is just a fancy word for price sensitivity.

      Photoshop would not have the market dominance that it enjoys if college kids where not pirating it for a decade.

      My son knows how to model in blender because a 12 yr old cannot afford maya. In a generation blender will own the space. He will never use maya.

      Napster created a generation of music fans that put way more money into the industry than previous generations ever did.

      A certain amount of loss should be tolerable, because it is often the pathway to future growth. A pirated copy isn’t a lost sale, it’s your investment in the next generation of consumers

    • exscape@kbin.social
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      1 year ago

      As long as it’s as effective as it is, they’ll keep using it.

      For example, the latest FIFA game that was cracked is FIFA 19. The rest are still safe thanks to Denuvo.

      • disposabletentacle@kbin.social
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        1 year ago

        Yeah, but that might just be that no one cares enough about the FIFA games to waste energy cracking them, not because of Denuvo specifically.

        • TwilightVulpine@kbin.social
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          FIFA is one of the most popular game in Brazil, a country of over 200 million people. I doubt it’s a matter of little interest.

          It really is that Denuvo is effective at preventing cracking.

          • boonhet@lemm.ee
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            1 year ago

            Brazil isn’t particularly known for wealthy people. The one person/group doing Denuvo these days wants a bunch of money per game.

        • exscape@kbin.social
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          Aren’t they extremely popular still…? Highest selling sport series of all-time from what I can see. Certainly not as liked these days though, that’s true.

          • Krakatoa@lemmy.film
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            Yeah but it took the Hogwarts game like a week to be cracked with the most restrictive denuvo in place. If there’s demand for it someone will crack it.

          • phi1997@kbin.social
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            1 year ago

            They’re popular among a different crowd than those who would go online to talk about video games.

  • NightOwl@lemmy.one
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    It’s hard to see something that gets in the way of my ability to enjoy games as not evil. After all, I’m not getting paid and profiting from my inconvenience of the product I bought. Why would I care about some corporate spiel justifying why to make the product worse for me. Pay me and then I’ll nod my head. Otherwise I just want my product to work unhindered. It’s not an act of charity that I bought the game.

    Until then using handheld like the steam deck and encountering issues like license renewals getting in the way of playing offline reminds me my product is inferior to cracked versions. Or stuff like denuvo getting in the way of some people playing their games due to activation limitations.

    https://steamcommunity.com/app/678960/discussions/0/3764480479613668556/

    Whats next. Phone manufacturers actually expecting me to believe they are looking out for me by making third party replacements impossible, and have to opt for first party service that makes fixing my old phone more expensive than buying a new one?

    Go play in traffic denuvo.

  • jarfil@beehaw.org
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    1 year ago

    I would download a car and 3D print it. I would NOT download Denuvo and add an(other) backdoor to my kernel.

  • alehel@beehaw.org
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    1 year ago

    I just switched to only buying games on GoG. Yeah, i dont have the same selection and miss out on a lot of games, but there are enough quality games on GoG to fill my backlog.

  • SlamDrag@beehaw.org
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    1 year ago

    It’s not evil. DRM as a concept is not evil. There is actually no real philosophical justification for why it is wrong to use DRM to protect your software. Because if you made it, it is yours and you get to decide how other people use it.

    The paranoia that surrounds things like DRM show just how laughably selfish and entitled some gamers are.

    • Poke@beehaw.org
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      When a rerelease of a Gameboy advance game can’t be launched offline, that’s a problem. (MegaMan battle network collection)

      As Gabe Newell said, piracy is a service issue. Why would I buy that collection when I can emulate my old copy instead? It’s a few extra steps, so I would rather have had it just work on steam, but Denuvo kept me from doing it. This mattered recently because I went on a vacation with the steam deck and didn’t have internet at a few points.

      Sure, DRM isn’t inherently evil, but when it makes the experience worse for paying customers when compared to pirates, it really looks that way.

      Also note that in this case, emulation is not piracy, but if I wanted to play the collection edition offline then piracy would have been my only option.

      Am I selfish for paying money and wanting to use the software I bought a personal license to on my own, without internet? I think it’s selfish of the company to demand that I play their originally offline-only games online-only. Am I selfish to want to play the Spyro Reignited trilogy without aggreeing to an arbitration clause? I think companies have gotten selfish lately and paying customers have no choice but to either not play modern AAA games, pay and have a potentially worse experience when paying, or pirate and not deal with the technical and legal/privacy garbage surrounding modern AAA releases, including DRM. I didn’t even mention yet how if a game you purchased a Denuvo license to does not get an update to eventually remove the protection, it will become unplayable when they shut the activation server down.

      I remember my first awful experience with DRM with the game Spore, where I had a period of time when I moved between or upgraded my computer enough to where I ran out of activations and could not longer play my physical copy of the game despite there not being a single current activation of the game out there. There was nothing I could do about it, because there was no way to deactivate a copy even if you knew you would be changing hardware soon. I didn’t have income then, so it left a very sour taste in my mouth. We came from physical copies we could resell, to this? DRM lets companies manage game licenses on their terms, but their terms suck.

      • SlamDrag@beehaw.org
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        1 year ago

        As Gabe Newell said, piracy is a service issue.

        I’ve selected this text as I think it’s the heart of your post, if you disagree then let me know. I don’t agree with this statement, I think that it is a rights issue, and I think I can prove that with a thought experiment.

        Suppose for example, game companies took this idea to heart and did not do anything to stop piracy, they only focused on providing the most seamless storefront and gaming experiences possible. They create a store that works perfectly, has all the features you’d want, and has no DRM of any kind - this includes no log in needed, they go by the honor system. They expect people to only download a game that they’ve paid for. Here’s the question: will people pay for the games or not? I have a view of human nature that people generally go along the path of least resistance, and I think this is born out by evidence (but I could be wrong about this). Some people will pay for the games on moral grounds, the vast majority will not. If a developer wants to get paid, they have to make sure people pay for it. And now we have DRM. The goal of DRM is to make piracy annoying enough that the path of least resistance is to just buy the game.

        This, to me at least, proves that piracy is only a service issue in a world where DRM exists. Because DRM makes piracy annoying. If people find the DRM more annoying than piracy, it has failed to be effective DRM.

        So to get to the heart of things, I agree with you that when DRM is more annoying than piracy something has gone terribly wrong. Denuvo, in my life, for the way I play games, is not and never has even gotten close to being more annoying than piracy.

        But at the end of the day, I don’t think it is morally or ethically wrong to put DRM on a game or storefront. I just see it as something to work out on a practical level, case by case. But I made my original comment in the first place because it seems to me like a lot of people have issues with it on a moral level, which I think is silly.

        • interolivary@beehaw.org
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          If a developer wants to get paid, they have to make sure people pay for it. And now we have DRM. The goal of DRM is to make piracy annoying enough that the path of least resistance is to just buy the game.

          You’re assuming the only options are no DRM and voluntary payment, or DRM and mandatory payment. You can still have a normal storefront and actually ask for money, and still sell games (or software in general) without DRM. GOG does this, for example, and they’re doing fine.

          • uzay@beehaw.org
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            No, you can’t have mandatory payment for DRM-free media. That’s why all bookstores operate on an honour system and let you walk out of the store without paying for the books you take with you.

            • NightOwl@lemmy.one
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              Haha yeah, never really understood people thinking DRM would cause everything to crash when Cyberpunk 2077 being such a success even with the terrible launch argues against that.

      • SlamDrag@beehaw.org
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        Yes, and you have to weigh the loss of performance and/or privacy on a case by case basis. What bothers me is that people take cases where DRM strongly impacts the experience of the thing, and apply it as a general argument against DRM, when that is not an argument against DRM, but an argument against using that particular piece of software.

        I’m kind of tired of DRM headlines in my feed. Whether a game has Denuvo or not doesn’t actually matter when purchasing a game. What matters is this: is the game fun? Does the game pass the bar of acceptable performance? Discussions around DRM are mostly a distraction and a diversion from things that actually matter.

        • PenguinTD@lemmy.ca
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          The common stance against DRM is not the “entitled” part, but to be able to keep playing it even if the companies involved are gone. For games with Denuvo or other DRM there are things like these to consider:

          • the Denuvo company’s server shuts off(whatever reason, blackout, maintenance,etc), your DRM now can’t verify if you have legit copy or not.
          • the game company shuts off, no one left to patch out DRM, your game is in limbo. (cause they have to pay Denuvo to keep the licensing/verification. )
          • your internet went off.(this part depends on game and how often they need to refresh the “valid” token)

          With games that have no DRM you have none of the above concerns.

          • SlamDrag@beehaw.org
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            You know these are valid concerns, and I have two thoughts about this. The first is that I don’t understand how this doesn’t also apply to Steam or Epic Games or any other basic storefront (except GOG of course). I see a lot of headlines about Denuvo but none about Steam. People seem to selectively apply their hate in this matter.

            The second thought that I have is that I agree that this is a problem, but I don’t see any other way around it. This is just the trade off of getting AAA games. These are big, complex pieces of IP that require millions to hundreds of millions of dollars of investment that the company making them has to recoup. To ensure that you actually get paid, you have to have DRM. Companies wouldn’t shell out the millions of dollars on DRM unless it was proven to actually work. As I see it, if you like AAA games you just gotta weigh the cost on a game by game basis.

            • fox_the_apprentice@lemmynsfw.com
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              The first is that I don’t understand how this doesn’t also apply to Steam or Epic Games or any other basic storefront (except GOG of course).

              There were three points in the post you’re replying to. Not all Steam games have DRM; I’m going to assume we’re talking only about games using the their DRM:

              1. DRM server shutting off -> Steam has been around for a long time, longer than Denuvo. Steam makes a lot more money than Denuvo. Steam is not as publicly hated as Denuvo. Because of these things, I don’t think Steam will be shutting down any time soon; Denuvo shutting down is a much larger concern, especially due to public perception. Here’s a decent answer to the question anyways: https://gaming.stackexchange.com/questions/255424/what-will-happen-to-my-owned-games-if-steam-were-to-close .

              TL;DR 1: It’s not as much of a concern for Steam as it is for Denuvo.

              1. Game company shuts off and is unable to pay DRM subscription -> This depends on the license agreement between the DRM provider and the company. The comment you’re replying to implies that Denuvo has a subscription fee for its use in a product, and I’m going to proceed under this assumption. I doubt Steam requires any form of subscription fee to keep the DRM working - I would expect that, as they are a storefront, they pay for that via a percentage of game sales. Denuvo isn’t a storefront, so I would expect if they have a subscription fee then this would be a Denuvo concern that doesn’t apply to Steam.

              TL;DR 2: Steam is a storefront, and it’s expected that their sales percentage would cover DRM costs for the game. This is a concern for Denuvo, but not really one for Steam.

              1. Internet going off -> Steam has a well-known offline feature that works reasonably well. Companies that use the Stream DRM system are using libraries intended to work with this feature - that’s not to say they can’t purposefully make it unplayable offline, but it’s generally well-done. The problem is that it requires you to enable offline mode before your Internet goes out. This is something that’s regularly complained about, so I don’t think your “[…] I don’t understand how this doesn’t also apply to Steam […]” statement applies.

              TL;DR 3: Steam DRM is regularly complained about in this regard.

              I dislike Epic , so I’m not the person to give them a reasonable defense/discussion - you’ll have to find someone else for that.

        • HERRAX@sopuli.xyz
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          Funny how you mention performance as something than matters when claiming nobody is allowed to take a piss at denuvo, when denuvo is known to hamper performance in some cases.

          • SlamDrag@beehaw.org
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            But the way performance is framed by anti-Denuvo folks is that it is linearly correlated with enjoyment. This is not so. What I care about (and I will definitely give that this is subjective and depends on the individual) is that a game runs at 4k/60 on my computer at low/mid settings. If it runs faster than that, my enjoyment of the game isn’t increased. If it runs worse than that, my enjoyment is decreased.

            So if the game passes that bar with DRM, it doesn’t matter to me if it would be faster without DRM. If DRM is the thing that causes the game to go below that bar, then I have a problem with DRM. But that is almost never the case.

    • argv_minus_one@beehaw.org
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      1 year ago

      Malicious software that harms your computer’s performance and security, and prevents you from inspecting and modifying the application, is evil.

      I develop software myself. It does not contain anything even remotely resembling Denuvo. I don’t appreciate it when people pirate my software, and I’ve caught them doing it, but that doesn’t mean I’m going to add malicious features that effectively punish my customers for not pirating my software. That would be idiotic.


      Making non-user-hostile DRM is a hard problem, though. It has to at least make piracy inconvenient, but at the same time, it has to not stop people from reinstalling on a different computer or using the program offline.

      The best solution I can think of is for the program to check in with a server when it runs, so you can’t run it on more than one computer at a time, but allow it to be used offline for up to, say, a week after the last time it was used online, so you can’t easily defeat the DRM by blocking it at the firewall.

      Anybody got any better ideas?

      • SlamDrag@beehaw.org
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        Malicious software that harms your computer’s performance and security, and prevents you from inspecting and modifying the application, is evil.

        This is fearmongering. What is always left out of these conversations is exactly how Denuvo is a security risk, which is a tech question of this particular software and not a philosophical one. And I’ll be frank with you, I think people vastly overstate how much of a problem Denuvo is as a piece of software.

        • argv_minus_one@beehaw.org
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          I’m going to just go ahead and pretend you didn’t incorrectly insult me.

          Denuvo is a security risk because it runs code in kernel mode. Running anything in kernel mode is a security risk, and unlike device drivers, that risk is not justified for DRM.

    • sludge@beehaw.org
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      “Because if you made it, it is yours and you get to decide how other people use it.” why shouldn’t people be allowed to use software how they want?

      • SlamDrag@beehaw.org
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        Because you didn’t make it. I’ll grant that western ideas about intellectual property are weird and inconsistent, but I’m taking it as a given that we hold that idea in common. If a writer writes something, that sequence of words in the order they wrote is their “property” and they get to determine who gets to see it.

        I am cognizant that in this kind of space a lot of people probably won’t hold this view of intellectual property and there are good arguments as to why it shouldn’t exist at all. I suppose at this moment I’m not really in the mood to go down this rabbit hole, so forgive me if that is where you want to go.

        • sludge@beehaw.org
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          I am cognizant that in this kind of space a lot of people probably won’t hold this view of intellectual property and there are good arguments as to why it shouldn’t exist at all. I suppose at this moment I’m not really in the mood to go down this rabbit hole, so forgive me if that is where you want to go.

          fair, although i do think its a much more interesting topic :p also you are def correct about the storefront thing, ill never understand why gamers are so in love with steam -_-

        • tombuben@beehaw.org
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          Because you didn’t make it.

          It’s running on my physical hardware, and you better damn be sure I’m the only person who gets to decide what my personal hardware does. DRM prevents the final owners of the hardware of making sure they know what’s happening on their own hardware.

          If a writer writes something, that sequence of words in the order they wrote is their “property” and they get to determine who gets to see it.

          Yes and no. They own it as far as they own the right to copy and distribute it, but they don’t get to determine who gets to see the individual copies. The people who own the copy decide on that. There’s literally no mechanism in the law that prevents people from reading someone else’s book. There’s one for creating copies though.

          Imagine purchasing a book meant that instead of getting the book you allow the writer of that book to enter your private rooms and rummage them without you being around, with the promise that they’ll recite the book to you if you ask them and they’re in the mood. That’s what DRM more or less is.

        • CarbonIceDragon@pawb.social
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          That isn’t how we view writers at all though. Writers can refuse to sell you a physical book if they’ve made that, sure, but they can’t stop someone from selling you a used copy, or one that ended up in the hands of a library from being lent to you. They can’t stop you from sharing your copy of their book with a friend, or reading it to someone, even if they don’t want that someone to see it.

    • NightOwl@lemmy.one
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      Why wouldn’t gamers be entitled? Do you forget that buying games is consumerism and that it’s not an act of charity? Is it not normal to feel entitled to features when you are looking to buy a good or service? What’s with this recent shift in people seeing corporations as friends.

      Imagine saying wow people who buy power tools are so entitled for not expecting them to break when they try to use it. Gamers are pretty weird group where at times the reverence they hold for what is at the end a business and requires a checks and balances of consumers and business fighting each other to keep balance instead shifts towards sympathy for companies.