• orgrinrt@lemmy.world
    link
    fedilink
    arrow-up
    15
    ·
    6 months ago

    Witcher 3 and Cyberpunk 2077. Both amazing games (latter after the many updates that brought it over to the good side).

    If it’s “too” long (really, no such thing, but situationally this can be the reality) it can happen that life turns so that there’s no more time, and when I try to get back, too much time has passed and I can’t orientate myself anymore, can’t remember where I was and what I was doing etc.

    On the other hand, I can’t start again either, for a few years, because I remember everything before the point I left off at, once I get into the places and puzzles and whatnot.

    Annoys me to no end.

    But c’est la vie.

    • EddoWagt@feddit.nl
      link
      fedilink
      arrow-up
      4
      ·
      6 months ago

      Yeah I had to go nolife for a while with Cyberpunk, got more than 100 hours in that game, definitely a commitment, although the main story is pretty short if you just want to do that

    • Stalinwolf@lemmy.ca
      link
      fedilink
      arrow-up
      4
      ·
      6 months ago

      I love long open-world games, but I also reached a certain point in TW3 where I just burned out. It was weird too, because up until that point I was getting anxious over how little map I had left to explore. Then boom, I just lost my drive. Maybe I subconsciously sabotaged it so that I wouldn’t run out of game. I’d really like to try again sometime.

    • prole@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      6 months ago

      I feel like some AAA games have gotten better at making it easier to return after a long absence. FFVII Rebirth basically has a timeline of every single event leading up to your current mission and FFXVI had the Active Time Lore system and basically an entire in-game wiki that you put together for that old librarian dude. It also had that strategist lady who would explain to you the state of the realm between events and missions.