• ReversalHatchery@beehaw.org
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    5 months ago

    It’s not “the segmentation fault thing”. It’s that C allows you to shoot yourself in the foot in many various ways, part of which will immediately show itself in the form of a segfault, part of which may show itself in the form of a segfault minutes, days, or years later depending on how the users use the software, and part of which will not show itself in the form of a segfault ever but make the program unstable in other ways.

    Yeah, sure, you can say that it’s “a skill issue”, but maybe that’s not the attitude of the year if you want more contributors in the project, which is a useful goal if you don’t want it’s developer community to die out or otherwise disintegrate.

    where people indirectly include 6,000 crates and

    That’s why the maintainers shouldn’t allow anyone to just add any new dependencies without a proper consideration. I don’t think this is an unsolvable problem.

    • radiant_bloom@lemm.ee
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      5 months ago

      I admit to not knowing how running an open source project goes, but wanting more contributors seems like the wrong metric compared to better contributors.

      I understand the pitfalls of C are not limited to segmentation faults, but I suspect it would be more productive to fix C by including some of Rust’s better ideas than to throw it away, as seems to be the current trend.

      I don’t think Rust is wholly bad, to be clear, but it seems over-engineered to me, and the fact its useful new features don’t even completely work (see rust-cve) isn’t very encouraging.

      I would recommend listening to Jonathan Blow’s opinion on Rust, which I tend to agree with. I personally think I’m just going to stick with C until Rust either becomes the standard, or I retire and let the next generation worry about that.

      • pingveno@lemmy.ml
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        5 months ago

        including some of Rust’s better ideas than to throw it away

        The problem is that you can’t just tack Rust’s ideas onto an existing language. Generics, traits, lifetimes, borrowing, sum types, and match are key Rust features, but took considerable design time before Rust even reached 1.0. They interlock to produce a pleasant development experience. You can’t just attached them to C and call it a day.

        I don’t think Rust is wholly bad, to be clear, but it seems over-engineered to me, and the fact its useful new features don’t even completely work (see rust-cve) isn’t very encouraging.

        Most of the CVE’s listed there are in unsafe code in the standard library. At some point, some code is going to have to have to implement the tricky cases. In C, this code is common place, ready for any coder to run into problems. In Rust, these are bizarre edge cases that most people would never trigger.

        I haven’t heard Jonathan Blow’s take yet, but one thing a person pointed out is that he tends to prefer a style that uses a lot of shared state. Rust explicitly discourages that style, considering it a source of bugs.

        I encourage you to give Rust a try. It never hurts to have another language in your arsenal. Who knows, you might even find it fun.