Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
I don’t know, Bethesda’s games have always been iffy when it comes to FPS. Skyrim for example breaks if you mod it to have over 60 fps if I remember correctly. Even on Fallout 76 movement speed was kinda tied to the FPS so players looking at the ground (so that less things render thus increasing FPS) would run faster than others.
I honestly wouldn’t be surprised if they cap it to 60 FPS on PC as well.
The Skyrim FPS lock to 60 fps was due to the physics engine not working beyond that. Knowing Bethesda, and knowing the fact that in the 30 or so rereleases of Skyrim they’ve never fixed that, I wouldn’t be surprised if that’s still there
Oh it definitely has something to do with this. They have been dragging this engine with them since Morrowind. I really hope that now they are with Microsoft that money can be poured into a new engine build from the ground up for Bethesda type games.
I don’t know, Bethesda’s games have always been iffy when it comes to FPS. Skyrim for example breaks if you mod it to have over 60 fps if I remember correctly. Even on Fallout 76 movement speed was kinda tied to the FPS so players looking at the ground (so that less things render thus increasing FPS) would run faster than others.
I honestly wouldn’t be surprised if they cap it to 60 FPS on PC as well.
The Skyrim FPS lock to 60 fps was due to the physics engine not working beyond that. Knowing Bethesda, and knowing the fact that in the 30 or so rereleases of Skyrim they’ve never fixed that, I wouldn’t be surprised if that’s still there
Oh it definitely has something to do with this. They have been dragging this engine with them since Morrowind. I really hope that now they are with Microsoft that money can be poured into a new engine build from the ground up for Bethesda type games.