• YuzuDrink@beehaw.org
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      9 months ago

      Yeah, I also paid for Destiny 2 on launch, and then like a year later they went f2p and archived all the original content I paid for. Really, really shitty.

    • Stillhart@lemm.ee
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      9 months ago

      Yes. When Destiny 1 came out, it was famously… an acquired taste. It took many updates to get it to a point where it lived up to its potential. And by the time Destiny 2 was near, Destiny 1 had grown into one of the best games I’d ever played. Then Destiny 2 came out and it was like they completely threw out everything they learned fixing and growing Destiny 1. It was a HUGE step back in almost every respect. A massive waste of money.

      And then just to rub it in, they went F2P pretty quickly because that’s what you do when you charge for a live service game and nobody wants to pay for it because it’s crap.

      I went back to it a few years later to see how it was because it had seemed to find a following eventually. They completely reworked the beginning off the game to make it almost exactly the same as the beginning of Destiny 1. That’s how they fixed it. They changed it back to what worked in the first place. Pathetic. Insulting. Infuriating.

      Destiny 2 killed one of the best games I’d ever played. Then replaced it with a poor imitation whose main advantage was that it was optimized for predatory MTX. Fuck Bungie.

      • Telorand@reddthat.com
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        9 months ago

        And by the time Destiny 2 was near, Destiny 1 had grown into one of the best games I’d ever played. Then Destiny 2 came out and it was like they completely threw out everything they learned fixing and growing Destiny 1.

        Thanks for the reply! I remember reading some stuff from D1 players who were bemoaning the power creep and ridiculous level cap increases with each new installment. They talked about how it felt like a real achievement to max out a character in D1, whereas in D2, you could get to max level in a week.

        I never played D1, but I gave D2 a try a few times, and it just never felt like a full game to me. It felt like a demo for a game engine, and I spent a good part of the time going, “Why am I doing this? This doesn’t feel like it matters.” I was never enticed to spend $30+ for the DLCs, so they even failed to create a free experience that drew me in.