• fer0n@lemm.eeOP
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    1 year ago

    I think you got the target audience wrong, this isn’t a PC gaming headset. It doesn’t even have or support VR controllers.

    This is more of an iPad replacement, second screen, productivity and consumption device. And it’s going to be the first one that actually has a big library of regular apps from the very start. Arguably the bigger market, not just for gamers.

    • conciselyverbose@kbin.social
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      1 year ago

      And seriously, while you can ignore the pixels on the vive/index in action well enough, they’re there, and they’re extremely obvious and unpleasant on text. There are a couple third party options that get in the neighborhood on resolution, but shockingly, they’re also really expensive.

      • Mister_Rogers@kbin.social
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        1 year ago

        Yeah 100% I’m not for a moment knocking the hardware, it is genuinely impressive stuff and will pretty much be industry leading when it releases, most of my confusion comes from where it stands as a saleable product.

    • Mister_Rogers@kbin.social
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      1 year ago

      That would be a bigger market, IF non-gamers had interest in VR. You make fair points, but I really really don’t see the average person putting on a VR headset to consume content, even at a lower price. The “weirdness” alot of people who aren’t in the tech or gaming space about buying/using a VR headset I think is a huge hurdle for Apple with a product like this.