• Mister_Rogers@kbin.social
    link
    fedilink
    arrow-up
    4
    arrow-down
    1
    ·
    10 months ago

    Apple is alot of things I don’t like, but stupid (from a profit/business standpoint) isn’t one. Apple sell alot of products that I think are hot garbage and would be embarrassed to own, but they’re not for me as a consumer, and they tend to sell a bazillion of whatever it is and make a ton of money.

    Even trying to put my biases aside though, I cannot fathom what their gameplan with this is though. Even if it was a good deal and great product, a pretty huge proportion of VR headset purchasers are PC gamers, and that generally isn’t a demographic that is Apple leaning. So the buyer for this is a person who uses VR regularly (probably a PC gamer), but also someone who is Apple leaning enough to get this vs. an Index or Vive, who also is willing to pay an A.B.S.U.R.D price premium for it (it is pretty impressive hardware to be fair, but not 3-4 times the cost impressive).

    My guess is that they’re intentionally taking a loss on this, putting it out as a halo product that gets talked about a ton (that’s already happening because of the price, like they did with the mac pro wheels), and generally get a ton of attention on this without selling many (but just enough to get user data and hardware information to iterate on) and THEN in a suitable amount of time they’ll release one that will genuinely be competitive, at a big price drop, and sell a ton.

    • fer0n@lemm.eeOP
      link
      fedilink
      arrow-up
      3
      ·
      10 months ago

      I think you got the target audience wrong, this isn’t a PC gaming headset. It doesn’t even have or support VR controllers.

      This is more of an iPad replacement, second screen, productivity and consumption device. And it’s going to be the first one that actually has a big library of regular apps from the very start. Arguably the bigger market, not just for gamers.

      • conciselyverbose@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        10 months ago

        And seriously, while you can ignore the pixels on the vive/index in action well enough, they’re there, and they’re extremely obvious and unpleasant on text. There are a couple third party options that get in the neighborhood on resolution, but shockingly, they’re also really expensive.

        • Mister_Rogers@kbin.social
          link
          fedilink
          arrow-up
          1
          ·
          10 months ago

          Yeah 100% I’m not for a moment knocking the hardware, it is genuinely impressive stuff and will pretty much be industry leading when it releases, most of my confusion comes from where it stands as a saleable product.

      • Mister_Rogers@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        10 months ago

        That would be a bigger market, IF non-gamers had interest in VR. You make fair points, but I really really don’t see the average person putting on a VR headset to consume content, even at a lower price. The “weirdness” alot of people who aren’t in the tech or gaming space about buying/using a VR headset I think is a huge hurdle for Apple with a product like this.

    • Guy Fleegman@startrek.website
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      edit-2
      10 months ago

      The game plan is the same as the game plan for the Mac, but they’re going to run it in a fraction of the time because they already have the playbook. Apple’s not in the business of “intentionally taking a loss,” Apple is in the business of slowly iterating products into platforms over strategic time spans. That’s exactly what they’ll do here.

      The OLED displays are severely supply constrained; I doubt Apple can produce more than one or two million in 2024. With so few units available, there are more than enough dyed-in-the-wool Apple fans and die hard VR geeks with $4k to burn to guarantee that it will be sold out until 2025.

      This first million will create an ecosystem for the platform in the form of third-party software and enthusiast communities. The successful launch will entice more suppliers to make the OLEDs, increasing availability and reducing cost. That paves the way for a sans-Pro Apple Vision for $2,500 sometime in 2025 or 2026. The cycle repeats: more users, bigger community, more evangelists, more word of mouth, more software, cheaper components, and then Apple ships Apple Vision Air in 2027 or 2028 for $1,500. Then in 2030, Apple Vision Air 2 comes out but the original is still for sale at $999.

      Now we’re looking at Apple’s standard good/better/best product matrix that they use for the iPhone, iPad, Apple Watch, and Mac, and we’re also looking at a relatively Mac-like price range starting at a grand but with options running well above $5k.

      The original Mac sold for $2,495 in 1984 which is about $7,000 adjusted for inflation. Apple’s kicking this new platform off for half the entry price. No one knew what the heck the Mac was supposed to be for in 1984 either, but the entire desktop computing paradigm was forged in its image. We’re now looking at a second Mac.

      • Mister_Rogers@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        10 months ago

        Agreed, when I said “intentionally taking a loss” that was referring to the short term. In the long term, like you said they’re fairly likely to build this into a large lucrative platform. Great comment, you’ve made excellent points throughout, thanks for the good discourse :)