• s3rvant@kbin.social
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      11 months ago

      How to play on desktop Linux:

      • Add the game as a non-Steam game within Steam
      • Install Glorious Eggroll and set it as the compatibility tool in the game’s properties
      • On first launch it will prompt to install .NET 6.0 - go ahead and download it to the same directory
      • Open the game’s properties in Steam and change the path to the .NET installer then run and install it
      • Change the path back to the game’s EXE and it will play
  • WarmSoda@lemm.ee
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    11 months ago

    Unless it was updated from yesterday, it’s really cool and also kind of a let down. I like it and will finish it.

    There’s no way to exit the game. That’s baffling.
    The textures are nintendos. They are Not HD whatsoever. Each pallet is like 240 across.

    That’s basically the only bad things. There are soft shadows and some very faint light effects. Being able to zoom the camera is very very cool.

    What I really like about it is everything still functions as rooms/screens. Enemies won’t leave their screen, but it works great. You would think it would janky. Somehow it keeps the charm of the game intact.

    Also, full 360 movement with dpad and joystick.

    Definitely worth it if you like the good Zelda games.

      • WarmSoda@lemm.ee
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        11 months ago

        Oh definitely, it’s impressive.
        I’m hoping someone uses it for something new.

    • vexikron@lemmy.zip
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      11 months ago

      If windows, just alt f4 to exit, if linux, run it from a terminal, alt tab back to terminal and kill it to close the game?

      Also it wouldnt be too hard these days to run the textures through an ai upscaler, just have to find someone with a powerful enough rig and enough spare time to do it.

      • kakes@sh.itjust.works
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        11 months ago

        Honestly, these days you don’t even need a particularly powerful rig. Just time and effort, really.

          • kakes@sh.itjust.works
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            11 months ago

            True, though if I were to do it, I’d want to vet/guide the process to get good results. Either way though, it’s certainly doable.

  • JokeDeity@lemm.ee
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    11 months ago

    I haven’t paid for a Nintendo game in a decade and never will again. Easily the biggest scumbags in the game and there’s tough competition out there.

    I’m going to play on Ryujinx even harder now you fucks.

    • Razzazzika@lemm.ee
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      11 months ago

      Lol. I too will play on my steamdeck… even though i actually do own the switch remake which means I’m not technically pirating it

      • otter@lemmy.dbzer0.com
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        11 months ago

        Piracy isn’t relevant here. This is a fan-created work of art, and free for anyone who wants to play it. Nothing was “stolen”, and Nintendo is, as always, being a bunch of corpo fucktards.

        • icermiga@lemmy.today
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          11 months ago

          Something was stolen - they were giving out copies of Link’s Awakening, not just the enhancements they made but the game and art content of the original game, which is Nintendo’s IP so it is piracy (not to dispute the rest of what you’re saying necessarily though). Projects normally get around this by releasing the fan enhancements as a patch that can be applied to a ROM, shifting the piracy from the project to the end user.

      • WarmSoda@lemm.ee
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        11 months ago

        Yeah dude, totally pirate that free fan game. You go gurl